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Between The Light And The Dark's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #10 | 3.667 | 3.667 |
Aesthetics | #17 | 3.667 | 3.667 |
Completeness | #25 | 3.667 | 3.667 |
Fun | #30 | 3.333 | 3.333 |
Scope | #44 | 3.000 | 3.000 |
Traditional Roguelikeness | #107 | 3.000 | 3.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Really a testament to how a very focused design can make a compelling game. Less is definitely more with this one. The atmosphere is really well done made me feel like I had just found some piece of software secreted away on an old computer. This game captures the spirit of what a rogue like is to me in a really succinct and compelling way. Each run feels unique and challenging with its different power ups that ask you to change your game play up just a little bit at a time. While the core puzzle is a nice little brain teaser that is simple enough to be understood at a glance but has enough depth to stay interesting after multiple runs. The difficulty also pushes the player to get the most out of each of those powers as at first it seems trivial but in the later levels it becomes quite easy to fail(or im just bad at it lol). This puzzle base and compelling game play loop has a lot of potential I would definitely play a much longer version of this with more powers and levels. If i had to make any complaints it would be that id like the player to maybe have a little more control over the power ups and their order maybe some way of switching them around mid game. All in all I think Between the Light and the Dark hits the perfect roguelike niche between luck and skill.
- This was an amazing experience! I was reminded positively of old, '95-era puzzle games with their simple graphics and excellent execution. Everything is very tight - controls, graphics, feel - and the fast pace and difficult gameplay complement the game well. This feels like a finished product, not a 7DRL. That said, I feel like there's little in the way of roguelike in it: @, some randomized abilities and playfield don't make a roguelike (to me).
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Yes
Do you consciously consider your game a roguelike/roguelite? (If not, please don't submit your game)
Yes
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