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A jam submission

dungeons guns and dragonsView game page

turn based rpg with swords and guns!
Submitted by Theboredguy — 16 hours, 57 minutes before the deadline
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dungeons guns and dragons's itch.io page

Results

CriteriaRankScore*Raw Score
Aesthetics#603.3333.333
Completeness#683.3333.333
Fun#1532.3332.333
Scope#1832.0002.000
Innovation#1902.0002.000
Traditional Roguelikeness#2301.6671.667

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • This is a simple game. I won it twice, each in less than five minutes. I also tried dying. It consists of five Japanese-RPG-style combat encounters and three shopping opportunities for buying ammo or health. The order of these things seemed like they were the same every time I played. In combat you have a choice of sword, gun, or rocket grenade for each turn, after which the enemy attacks if they are still alive. The gun and the RPG have limited ammo. The game didn't have any noticeable bugs and it ran smoothly. I'm not sure how much it qualifies as a Roguelike; it feels like a Game Maker RPG. I enjoyed the lines of flavor text the enemies say at the start of each combat encounter, though!
  • This game is pretty complete for what it is, but it's not really a roguelike. It's more like a very short jRPG with a small amount of player choice. There's no real randomness or procedural generation to deal with that I could see on a couple playthroughs, though. The game runs pretty well and has enough charm and usability that it rates some points for completeness and aesthetics\, but notably, you may want to be prepared to Alt-F4 or similarly work your way out of it when you've beaten it, since it's not clear how you're supposed to exit the program. Good first effort, but not necessarily in the general spirit of this competition, in terms of what comes through in the end.
  • Just a set of four brief JRPG-style turn-based battles that are always exactly the same. Even the damage is deterministic, so once you figure out a strategy (which isn't hard, considering there are just three attack options, the only way to spend money is either on healing or getting more ammo for stronger attacks), you'll reliably win with it every time. The pixel art and the music is alright (although there is a dearth of sound effects), but that's about it.

Successful or Incomplete?
success

Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
yes

Do you consciously consider your game a roguelike/roguelite? (If not, please don't submit your game)
yes

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