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Totally Not Xelda-Like's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Scope | #208 | 1.155 | 2.000 |
Completeness | #209 | 1.155 | 2.000 |
Traditional Roguelikeness | #222 | 1.732 | 3.000 |
Fun | #225 | 1.155 | 2.000 |
Innovation | #226 | 1.155 | 2.000 |
Aesthetics | #236 | 1.155 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- A simplistic submission with little worth looking at - both visually, as the rooms repeat themselves frequently and only consist of green floor and plasticky brown "earth" walls, and in terms of gameplay. The only thing you ever need to do is grab the key and bring it to the gate, so simply poking your head in a room is often sufficient to know if it's worth bothering with. The skeletons may have rather long arms, but they can seemingly only strike you if you explicitly let them, so running past them is easy. If you do let them attack you, this appears to be an insta-kill, rendering the (animated!) heart meter irrelevant. Meanwhile, the timer is supposed to be a threat, but it runs out during the very first level with no repercussions, and never makes itself known since then. There's not even any good audio. While the creators may release a promising game in the future, this isn't it.
Successful or Incomplete?
Incomplete
Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Yes!
Do you consciously consider your game a roguelike/roguelite? (If not, please don't submit your game)
Yes!
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