Play experience
Pizza Frank's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #30 | 3.333 | 3.333 |
Completeness | #68 | 3.333 | 3.333 |
Innovation | #76 | 3.000 | 3.000 |
Traditional Roguelikeness | #77 | 3.333 | 3.333 |
Aesthetics | #110 | 3.000 | 3.000 |
Scope | #155 | 2.333 | 2.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- This is a fun little dungeon crawler about MAKING A PIZZA. It has a lot of silly charm, though it suffers from a bit of "now how was I supposed to avoid that?" in terms of its enemy placement, which for a game with such tight player stats, has a large impact. If the game were a little more forgiving with sauce, which allows you to disable enemies, it might be too easy, but this reviewer suggests that starting the player at full sauce-meter rather than making them charge up would offset one or two of the more difficult random enemy placements. And while it's not terribly innovative, it's definitely entertaining for a play or five.
- Extremely charming game.
- Completeness 3 I didn't run into any bugs, and the game loop of collect pizza ingredients to make pizzas felt complete. A bit of polish was missing though, would have been really nice to have things like your money show up at the end when you die, so you can see your final score, and range indicators for enemy movement as well as the sauce attack would have been useful. Aesthetics 4 I'm going to include sound design here, as it has to be mentioned, and it only really fits here. I think this is the first 7DRL I've played with voice acting, which was great. The art of the patrons was also really nice, and I really appreciated the effort that went into the consistently goofy style. Definitely unlike the standard 7DRL aesthetic that I'm used to, and given that the jam is supposed to encourage experimentation, this is a fantastic thing. Fun 3 Although the players move set is very limited there was a decent amount of strategy in timing the sauce move to just the right turn, and planning your routes to avoid the most enemies. It also turned out to actually be kind of hard, it took me a couple playthroughs to get the end score of 18 that I ended up with. Innovative 3 The memorisation of the pizza patterns was a cool addition. I could definitely see this idea of having to memorise some specific sequence being used in a longer form roguelike. Scope 2 The scope here was quite limited. It would have been cool to see different sauce abilities that you could use, or more types of enemies as the game progressed. Roguelike 3 The standard roguelike formula of move around in a grid and face off against monsters, but with pizza added on.
Successful or Incomplete?
1
Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Yes
Do you consciously consider your game a roguelike/roguelite? (If not, please don't submit your game)
Yes
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Comments
Dude that voice acting is on point. The art style is very unique.