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Silent Elysium's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Completeness | #25 | 3.667 | 3.667 |
Fun | #30 | 3.333 | 3.333 |
Innovation | #39 | 3.333 | 3.333 |
Scope | #103 | 2.667 | 2.667 |
Aesthetics | #110 | 3.000 | 3.000 |
Traditional Roguelikeness | #137 | 2.667 | 2.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- This is really promising -- feels great to play. I'd love to see a version with a little more content!
- Overview Fun little puzzle (?) game. Completeness Well... On the one hand, I didn't find any bugs, the core game idea is well-executed, and it is definitely a proper successful 7DRL entry, but on the other hand, it has a strong "tech demo" feel. Aesthetics The graphics are very simple and not really pleasant to look at, but the interface is very clear and easy to use. Fun Yes. ...I mean, I had a lot of fun, but it's hard to describe from where this fun comes. I think, however, that it is strongly connected with having one simple, well-though, core game mechanic. Innovation Silent Elysium definitely brings something new to the roguelike (or rather roguelike-like) genre. That moving platform, superhot-like combat, movement and targeting systems... the final effect is more than the sum of its parts. Scope In terms of "raw" content, it's a very little game. But it still fits my requirements for "minimal viable 7DRL" – it does have character progression, multiple enemies to fight with... Traditional Roguelikeness. It does have permadeath and procgen, indeed. Still feels more like a small indie action/puzzle game.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Yes
Do you consciously consider your game a roguelike/roguelite? (If not, please don't submit your game)
Yes
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