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Furball Catacombs's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Traditional Roguelikeness | #2 | 4.000 | 4.000 |
Completeness | #25 | 3.667 | 3.667 |
Scope | #44 | 3.000 | 3.000 |
Innovation | #76 | 3.000 | 3.000 |
Aesthetics | #110 | 3.000 | 3.000 |
Fun | #120 | 2.667 | 2.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Very nice game, having 4 cats i can confirm it is also very accurate in its mechanics!!! Didn't quite understand the Non-Euclidean geometry, is it just something like elevation? Or is it more like the game Portal? All my deaths where caused by fear, i could do nothing beside licking myself when out of combat. Maybe tune it a little down. Great game!
- Completeness: It appears to be fully complete, and I found no bugs. Aesthetics: The art is serviceable and the UI is very clear and usable. Fun: The "overlapping map space outside out of FOV" mechanic does not improve the experience. Without that mechanic, it's a fast-moving, solid game, but the overlapping space is itself just generally frustrating. Combine that with a hunger clock, and the game becomes immensely frustrating. Innovation: As much as I dislike it, I've never seen a game really commit to the "overlapping map space outside of FOV" before. I think I've seen it but I couldn't tell you where, so, points for novelty. Scope: Wholly reasonable. Traditional Roguelikeness: Yep, it's a trad roguelike.
- Love the concept! A couple interesting plays on health and upgrades. I enjoyed the scratching posts and the fear mechanic with coughing up hairballs. And the roombas were quite scary. The dungeon layout was interesting and really cool, but I had a difficult time navigating and would become lost easily. Hunger became a problem pretty often while I backtracked to try to get a sense of where I haven't explored. I'm not sure how the dungeon is represented internally, or if there was already some hinting with the walls changing colors, but I think having a way to help navigate would have helped. Perhaps removing dead-ends could help too. Overall, pretty fun! Good job!
Successful or Incomplete?
1
Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Yes!
Do you consciously consider your game a roguelike/roguelite? (If not, please don't submit your game)
Yes!
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Comments
Tuff game, couldnt quite get it but good game overall