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SecBot's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Traditional Roguelikeness | #41 | 3.667 | 3.667 |
Aesthetics | #60 | 3.333 | 3.333 |
Fun | #78 | 3.000 | 3.000 |
Scope | #103 | 2.667 | 2.667 |
Completeness | #104 | 3.000 | 3.000 |
Innovation | #112 | 2.667 | 2.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- You succeeded in creating a fun and simple game and I really enjoyed the flavor texts. Too bad the overall experience was shaded by enemies firing through walls and the fact that the game froze, just when I thought I could finally make it to the queen.
- Interesting and quirky with a lot of personality but suffering from a few design problems. The asthetics work really well to this setting mousing over things for descriptions and health made me feel very "cyborg scanning the enviorment for hostiles". Having to physically tell your character to not target people is a really nice form of ludo narrative storytelling. The line of sight working with windows led to some really cool scouting out the next room moments that i wished happened more often.I was impressed with the amount of thing tracked by the game although I would've liked it to track whatever killed me as often I found myself getting shot my sources i couldn't see. That leads into the main problems I have with the design some enemies cant be dispatched without taking a hit as they shoot the moment you enter their range. Xenomorphs seem to be able to shoot through walls. Its possible to enter a level an died immediately or on the turn after you enter & since the only way to heal is to hope for a health spot to spawn its very often getting taxed by enemies in this way will kill you eventually. I really wanted to like this one a lot more but it just generally felt like each level gets progressively harder but the player never gets any better at dealing with that difficulty. unrelated bug report the items/monsters destroyed counter doesn't reset on a new game.
- Great flavor, solid gameplay!
Successful or Incomplete?
1
Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Yes
Do you consciously consider your game a roguelike/roguelite? (If not, please don't submit your game)
Yes, a Roguelike
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