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Super Generic Roguelike #7DRL's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Traditional Roguelikeness | #99 | 3.266 | 4.000 |
Completeness | #161 | 2.449 | 3.000 |
Aesthetics | #174 | 2.449 | 3.000 |
Scope | #175 | 2.041 | 2.500 |
Innovation | #178 | 2.041 | 2.500 |
Fun | #210 | 1.633 | 2.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Great work overall, unfortunately I can't say I enjoy the puzzle of completing the rooms with a limited number of turns... The enemies that walk randomly make it especially annoying
- 7DRLs with strict turn count limits and one-hit-kill gameplay have been done before in the years past. This particular version of the concept benefits from nicely done pseudo-TBOI graphics and SFX, but suffers badly from limited stability; the character can sometimes get stuck on top of corpses if the enemy corpse borders a wall/rock and/or multiple other corpses, which forces the player to restart. Additionally, it's a questionable design choice when the player can simultaneously fail through running out of moves, yet also has to hunt down every enemy on the floor, even when they are wandering randomly and may not ever come to your position naturally. (Waiting does not consume a turn.)
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Yes
Do you consciously consider your game a roguelike/roguelite? (If not, please don't submit your game)
Yes
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