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Arcane Island's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #10 | 3.667 | 3.667 |
Completeness | #25 | 3.667 | 3.667 |
Fun | #78 | 3.000 | 3.000 |
Scope | #103 | 2.667 | 2.667 |
Traditional Roguelikeness | #107 | 3.000 | 3.000 |
Aesthetics | #159 | 2.667 | 2.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- This is neat! Love Master of Magic, and it would be awesome to see this developed into a bite-sized version of that experience.
- An interesting mix of ideas in this one, playing a stationary wizard using spells to reveal an island and gather items to deal with the monsters that wake up. Game felt fairly well balanced overall, juggling mana use and making sure you can kill all the woken monsters before they can reach your position since you only have 1 hit point. Pretty good and intuitive interface overall.
- Neat game! It's an interesting twist to not be able to move the main wizard, that was pretty cool. With some better UI (such as keys to move the summons) and better introduction, this game could really shine!
Successful or Incomplete?
1
Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
yes
Do you consciously consider your game a roguelike/roguelite? (If not, please don't submit your game)
yes
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