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A jam submission

Seeking LegendsView game page

7drl21 game inspired by the 1993 classic Dungeon Hack but more properly roguelike
Submitted by Pixel Phantasm (@Pixel_Phantasm) — 6 hours, 5 minutes before the deadline
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Seeking Legends's itch.io page

Results

CriteriaRankScore*Raw Score
Scope#153.3333.333
Aesthetics#173.6673.667
Traditional Roguelikeness#413.6673.667
Fun#783.0003.000
Innovation#1512.3332.333
Completeness#1952.0002.000

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • The bones on this one are good, but it's clear that it suffered from too large of a scope. 7 days was just not enough time to make this a full game at the scope it was aiming for. There were a lot of options for character builds but they didn't seem to matter much. Bugs both obnoxious (like fireballs and corpses persisting) and game breaking (keyless locked doors) made the fun suffer quite a bit. To be clear this review is of the "Shame Build" as it was made within the 7 day jam period. It looks like the maker has continued to work on this project. Which is good because it has a lot of promise.
  • first off I love the art I can clearly see you had a lot of ambition with this one and a lot of care went into it. Even with the shame build there's a lot to like. I gave it a couple playthroughs even I never made it past the 3rd level due to level gen just to see all the skills and gear. The character creator is quite robust and the options menu was more than most of the games Ive played through(i endlessly appreciate a volume slider). I think my review of the shame build is largely redundant as your probably already well aware of any problems it has. But Ill give the .2 version a try and leave a review in the comments because I hate to give this project as low of scores as I have and think you deserve the feedback.
  • I really found this one to be a gem! Incredibly ambitious for a 7 day jam, but I definitely recommend you find some time to keep building on this! I loved the character rolling, the artwork on your game page and just the whole "feel" of the game loop. I wasn't too sure what was a "bug" and what was by design in some cases, but that's fine. Also wasn't sure how to use proficiencies. *Maybe* an easier to read font in your in-game instructions? I hope you enjoyed putting this together and had fun despite the 7 day crunch

Successful or Incomplete?
Success

Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Yes

Do you consciously consider your game a roguelike/roguelite? (If not, please don't submit your game)
Yes

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