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Tigras's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Traditional Roguelikeness | #183 | 2.309 | 4.000 |
Aesthetics | #193 | 2.309 | 4.000 |
Fun | #199 | 1.732 | 3.000 |
Innovation | #205 | 1.732 | 3.000 |
Completeness | #227 | 0.577 | 1.000 |
Scope | #230 | 0.577 | 1.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- This game has a really nice artstyle for an unfinished project! Hexagonal movement is an unusual choice for a roguelike but appears to work well enough once you get used to it. I appreciate that enemies possess varying abilities (bats heal, crabs inflict bleed, spiders shoot webs, etc.) even though only crabs appear to be killable. Not much else to say, but this can be a very solid foundation if built upon over the future months/years!
Successful or Incomplete?
Incomplete
Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Yes
Do you consciously consider your game a roguelike/roguelite? (If not, please don't submit your game)
Yes
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