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A jam submission

And Another Door Bites the DustView game page

Explore a dungeon where opening one path seals another
Submitted by zacryol — 2 days, 17 hours before the deadline
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And Another Door Bites the Dust's page


CriteriaRankScore*Raw Score
Traditional Roguelikeness#413.6673.667

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • Completeness: Fully implemented. I couldn't identify any bugs. Sometimes doors would spawn in unhelpful places but that seemed possibly part of the design. Aesthetics: The graphics are charming, the UI is readable, and the controls work well. The music's a plus, too. Fun: It had a solid gameplay loop. Near the later levels it started to get a little long, but it's definitely worth a playthrough. Unfortunately there's little variation on second or third runs, so there isn't a lot of replayability. Innovation: The doors closing is a sweet twist! I like it. I'm not sure it could support a whole game on itself but having that incorporated into other games would be cool. Scope: Scope is entirely reasonable. Traditional Roguelikeness: Yep it's a trad roguelike.
  • A fun game! The door-transmogrification mechanic makes choosing which doors to open into an interesting decision. Opening at least some doors is required to see the whole map and reach enough keys, but doing so may let monsters loose and possibly make other areas harder to reach. I like the conversion of extra keys into health at level exit; it adds a little bit of a push-your-luck element, particularly when gathering the extra keys involves dodging around monsters. The game plays smoothly and animates nicely. I wish there was additional feedback on or near the player character when taking damage. It is also fairly easy to accidentally break down a wall; perhaps if there were some slight friction in taking player actions that will result in damage?

Successful or Incomplete?

Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)

Do you consciously consider your game a roguelike/roguelite? (If not, please don't submit your game)

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I liked it! Very simple yet charming, art and music both on point. A little challenging for me but I don't consider that a point against it at all, just noting that I am very bad at games >u< It was a little bit easy to accidentally break down walls, and (maybe intentional) some levels included keys that were completely inaccessible, blocked off by bricks 10/10