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Found Magic's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Traditional Roguelikeness | #99 | 3.266 | 4.000 |
Innovation | #139 | 2.449 | 3.000 |
Scope | #142 | 2.449 | 3.000 |
Completeness | #180 | 2.041 | 2.500 |
Fun | #182 | 2.041 | 2.500 |
Aesthetics | #201 | 2.041 | 2.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- The spell casting mechanic is innovative. I had issues with enemies and the rogue disappearing from the screen and some of the controls seeming to be unresponsive.
- I really love playing traditionalist 7DRLs, especially after going through a bunch of roguelites. The five spells and essences idea is a great fit, and the typing minigame spices things up. The UI is pretty polished, and the game comes with a delightful manual. I had to rate this a 3 instead of a 4 for Fun because I cannot figure out how to get a sustainable build and beat the first level. MP is regained by melee attacks, which tend to drain your HP. It's only possible (I think?) to regain HP using the darkness spell, which you only have a 45% chance of starting the game with. And even if you have it, it's expensive to cast, so you quickly burn your whole mana pool just trying to get back to full health. I also couldn't figure out how the typing minigame affects mana usage in practice. I'm a very quick typist and I was still paying full price for every spell. Despite the difficulty, I think this is a really solid 7DRL effort and I'd love to see an updated version with either a lower difficulty or a clearer way to use the existing mechanics to progress.
Successful or Incomplete?
1. Success
Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
yes
Do you consciously consider your game a roguelike/roguelite? (If not, please don't submit your game)
yes
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