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Rusty Robot's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #60 | 3.333 | 3.333 |
Fun | #78 | 3.000 | 3.000 |
Scope | #103 | 2.667 | 2.667 |
Completeness | #104 | 3.000 | 3.000 |
Traditional Roguelikeness | #107 | 3.000 | 3.000 |
Innovation | #151 | 2.333 | 2.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- A very simple sci-fi roguelike with the one goal of gathering 18 chunks of green fuel obtained by blasting crystals with your laser (also the robot's only attack) and just one standard green alien type as the enemy standing in your way. While they are too stupid to get out of the way of the laser melting holes in them, this is balanced out by their (seemingly unintended) ability to move through walls, the rover only able to shoot in the direction it last moved (making kiting impossible as the rover has to make a move towards the alien to attack it) and by its finite health that can never be restored. It's not too much of a problem even then, as the pits where all the mining occurs are randomly generated every time you enter and exit the surface map, so if you enter a pit and find the rover immediately surrounded, all you need to do is to exit it immediately and see if some other freshly rolled pit would have superior layout. Rover's carrying capacity is unlimited (even if the UI seemingly suggests it's limited to 5 slots) so you only need to return fuel to the base at the very end. Visually, the game has a simple but appealing look, with an unusual focus on lightning. There's a simple day-night cycle on the surface, and the circles of light around the aliens look pretty good. Sound effects are present, though other than the silly alien death sound, they aren't much to write home about. On the other hand, the story is surprisingly effective for something limited to an introduction screen and the ending one.
- This is a fun little roguelike with a cute coat of paint on it. A little more context at the beginning would be nice, but after a couple play throughs you kind of figure it out.
- Thanks for entering a submission into the 7DRL! I found this one to be quite interesting even if it didn't "feel" like a traditional roguelike. There were some interesting ideas there to keep building on. It took me a while to figure out where to burrow to find the gems, and found it quite difficult to dodge the aliens as I got close to the 18 minerals I needed. Neat concept, and I definitely encourage you keep building on this idea!
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Yes
Do you consciously consider your game a roguelike/roguelite? (If not, please don't submit your game)
Yes
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