Results
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
A delightful relaxing game. The UX on this is wonderful, the game and the underlying engine on this are really well crafted. I think people who like open games like Minecraft would fall in love with this game.
I really liked how the further you went into caves, the darker it felt and the less you could see. I also liked the directional system, that was really well done. Also, the caves were amazing. I found myself getting excited when discovering new cave systems.
If I could make a wish, I would ask for more combat or some sort of interesting tactical challenges, which could really dial up the fun and roguelikeness.
This game really shows me what a solid engine JSRL is. This game could reach heights unknown!
In the beginning it was fun to play and discover (nice atmosphere strengthened by music and SFX). After some time I got tired of its oversized, monotonous world and lack of challenges. My goal was to find the distant buildings mentioned in the instruction, but when I eventually reached two of them, I felt dissatisfied, because a few new types of seeds didn't bring anything to gameplay in a world where it's so easy to survive eating berries only. Still, with its sensible mechanics, this game has potential to become a complete experience in post-7DRL period.
Successful or Incomplete?
Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Yes
Is your game a roguelike or a roguelite? (If not, please don't submit your game)
Yes
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