Play gameAtgtha in Absurdia's itch.io page
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback is anonymous and shown in a random order.
- Atgtha in Absurdia is a coffee-break roguelike set in a world packed with puns and humor, and where things are not always what they seem. The game's use of ASCII art in a modern style is a standout for the genre and is a true merging of the traditional and the new. Atgtha's gameplay is driven by movement/combat tactics and savvy resource usage. The game is complete and has a good deal of content for its scale and length. There are odd behaviors in messages and maps/display which were hard to label as either bug or part of the "absurdia" theme. The controls are simple and easy to learn, and the UI for items and attacking is quite good. The game is a blast to play, I'd recommend that everyone try it. Atgtha in Absurdia sits at the edge of what I'd consider a traditional roguelike, with a few mechanics deviating from the formula such as no free resting, no passive health regeneration (and healing being relatively rare in general), general lack of character progression/stats (although I did encounter one system that allows for this).
- I really enjoyed this entry. From the very stylish and cute approach, to the clever bouncy animations and audio, this one has a lot going for it. A very great entry especially when done in 7 days! A very minor observation, but I found the health bar / log area quite "busy". Curious if you've experimented with the health bar either at the top-left, or perhaps even vertically on the left side. I also found the mouse either "point"less (haha) or just in my way. I'd maybe suggest an option in the controls to hide it (?). Other then that, kudos on this entry!
- It has a large variety of distinct enemies, weapons, ranged items, and support items
Successful or Incomplete?
Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Is your game a roguelike or a roguelite? (If not, please don't submit your game)
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