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A jam submission

BomblikeView game page

Tiny roguelite where your primary weapons are bombs
Submitted by Waynetron (@waynepetzler) — 1 day, 23 hours before the deadline
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Bomblike's itch.io page

Results

CriteriaRankScore*Raw Score
Aesthetics#223.5003.500
Fun#403.0003.000
Completeness#543.0003.000
Roguelikeness#723.0003.000
Overall#852.9172.917
Scope#882.5002.500
Innovation#882.5002.500

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • It's an okay turn-based Bomberman clone, but it doesn't do much to expand on the idea, and is even missing some mechanics that you'd expect from a clone (such as remote controlled bombs or pushable objects.)
  • Bomblike is a puzzle-y blend of coffee-break roguelikes and bomberman-likes, played on small maps with simple mechanics. The game feels polished and no bugs were encountered during the gameplay. The games aesthetics are very effective, with distinguished use of colors and symbols, and simple controls; resulting in a game that's very easy to pick up, understand, and play. You can find several types of bombs, many of which are lateral upgrades rather than direct improvements. As the levels progress, you are introduced to new enemy types with new movement patterns and mechanics. There's even a hunger clock personified as the fun police. Bomblike is a high quality coffee-break roguelike, well done!

Successful or Incomplete?

Success

Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Yes

Is your game a roguelike or a roguelite? (If not, please don't submit your game)
Roguelite

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Comments

Submitted (1 edit)

Love the art direction and how smooth and clean is it. The game idea is interesting and I like it (especially becz I am working on a bombing style borughlike game). My only problem is I feel the bomb is under utilized because the main goal is to find the exit not kill the monsters. I think the game work in the current format. But I am curious to see what will happen if the player have a detonate button (place and detonate) instead of just place.

Great job overall :)