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A jam submission

Super Normal 7 Day RoguelikeView game page

1-hp tactical turn based dungeon crawl.
Submitted by KhaoTom (@edenicholas) — 11 hours, 10 minutes before the deadline
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Super Normal 7 Day Roguelike's page


CriteriaRankScore*Raw Score

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • Super Normal 7 Day Roguelike is a very simple but very neat little roguelike game. With all enemies and player alike dying to a single hit, and the removal of a free wait option, the game at times takes on the feel of a puzzle game. I really liked the addition of the limited-use "wait" ability in this context. The game feels rather polished but there are balanced issues and minor bugs (most disclosed by the developer in the game's description). In particular, it isn't uncommon for an unwinnable floor to generate, due to the placement of the enemies around the player's starting position. The art, style, animations, sound effects, are all great and really come together to create something larger than the sum of its parts. Really great direction there. The game was fun to play but lacks replayability in its current form. Due to the puzzle elements and lack of inventory and character progression, the game falls just shy of a traditional roguelike in my eyes.
  • This was an awesome game! One of the most beautiful ascii roguelikes I have ever seen, with its wonderful animations. This would be an amazing mobile game! With some replayability, some more levels, some more interesting enemies, and a few more abilities, this could be a must-download!

Successful or Incomplete?


Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)

Is your game a roguelike or a roguelite? (If not, please don't submit your game)
Yes, it is like rogue.

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Submitted (1 edit)

Love the art, so clean and so nice and clear and have a new and modern look. I like that everything is one hit to die. I wish there was a way to cancel selected skill (for skill 2). I though hitting capital letters will make them be small letter and it is a way of showing health but that didn't happen which made me feel sad. Overall, great entry :)