Play gameSeven Samurai RL (7SRL) (7DRL)'s itch.io page
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback is anonymous and shown in a random order.
- This is fantastic. Spot on aesthetics (even down to the black-and-white colour palette). Really interesting tactical play in terms of where to place your forces and keep the farmers useful. Great scope. My only wish is if Gorobei could actually fire arrows, to add more options whilst accentuating line of sight in a different way.
- I was a bit excited seeing seven different sprites for samurais and immediately disappointed because all samurais are exactly the same. Even the one with a bow. Just a little difference in stats, or even better some special abilities could make the game much more fun. The game run fine, have couple minor bugs with scrolling and focusing, but is definitely not quite polished. While black and white aesthetics is nice, and I dig the reference, but from gameplay point of view it would be much easier if different units had a bit of a color tint to easier distinguish bandits. It's worth to win the game once or twice, but the replayability dies off very quickly. This is basically classical turn based tactics game. Nothing new or interesting here. Scope is more or less ok for a 7drl, probably on a weaker side. Can't call it true roguelike though. IMO it's a bit too simple with too few choices. I mean technically there are a lot of choices each round, but they are more or less trivial for the most part.
Successful or Incomplete?
Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Is your game a roguelike or a roguelite? (If not, please don't submit your game)
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