Play gameThe ever-changing case of the unpaid rent's itch.io page
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback is anonymous and shown in a random order.
A puzzle game with a randomised grid and a small deck system for selecting abilities. You use abilities to establish links between grids, and try to get multiple paths into the right items to complete the puzzle. Aesthetic and noir atmosphere is very nice, but the gameplay is unfortunately quite minimal. Lots of clicking, not much in the way of tactical depth. No real link to the roguelike genre.
A cool game, with nice graphics! It was difficult to figure out that the connections had a direction to them, which made the game confusing and frustrating for 20 minutes until I figured that out. Overall, a very interesting game with a very interesting core mechanic!
This took me a few minutes to get into and figure out. By the time I had the mechanics down, though, it quickly became a 'just one more run!' type of thing. I knew I couldn't stop playing until I won. And it felt really good to finally get past that $400 mark.
What was really enjoyable was conquering the learning curve. I felt like I got just a little bit better on each successive run, a little closer to victory, without it being too easy or so ridiculously hard that I wanted to give up. Nice balance.
I also liked the class selection/differences. Even though they're essentially flavor, they still made each class feel unique in a small way, pretty much exactly on par with 7DRL.
Well done overall. Clever mechanics that were a hell of a lot of fun to master, even though they're not setting the world on fire or anything. Almost felt like I was playing a Michael Brough game.
Successful or Incomplete?
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