Play gameBlack Board Bold's itch.io page
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback is anonymous and shown in a random order.
Roguelike inspired by Metal Gear Solid (which I have never actually played, unfortunately). I did get a win in this game, although I was caught 16 times along the way. The game felt reasonable complete, polished, very few noticeable bugs, and relatively balanced although every map will not be winnable (though most are). The dialog screens are great, colors are nice (especially with themed levels), guard vision is easy to distinguish, symbols to denote guard actions are clear, controls are symbol and intuitive. Combat is not traditional, the game is actually mostly stealth oriented with "sneak-attack" mechanics to subdue enemies. Scope feels reasonable for a 7DRL. The game is fun and worth playing at least once but may not offer much replayability to most roguelike players.
I'm coming in as someone who hates stealth games, but I actually enjoyed this. Solid style, great references to Metal Gear (especially that intro), guards felt well made and I had fun attempting to sneak attack guards and sometimes failing abysmally.
At start - big plus for intro! I suggest everyone to read it all, as it explains game mechanics nicely, in interesting way.
I like visual aspect much - simple animations are immersive, colours and map symbols are aesthetic.
Boy, this game starts to be hard early. Enemies FOV is long and wide, and their movement is not predictible, it seems. And it's the problem - on the one hand, game encourages planning, but actual gameplay is more about improvisation. Additionally, Player can move in 4 directions, alerted enemies - in 8.
Not every piece of mechanics is clear. Player may be detected even if should not (maybe fov algorithm is not symmetrical, or creates artifacts?). It seems that player standing in front of alerted enemy can jump behind him, leaving soldier confused. But sometimes, trying to perform this action, I'm getting killed.
These issues are big problems for stealth-based roguelike.
Game lets replay levels upon death, so I can't say it's true permadeath, but it's almost necessary - finally, I reached level 8, but since 4th floor, I had to use replay features a lot...
PS: bug to fix: enemies can block on stairs
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