Surprisingly compelling for the relatively low amount of content. The dream mechanic is very nice narratively, and seeing the differences in landscape between the desert and the darkness was really cool. I managed to get to drinking the rat, and was about to look around and see if I could do anything with the full set of mushrooms, when I accidentally hit esc to cancel looking and the game closed. You gotta rebind that key man. There were a lot of things that I didn't get to discover the meaning of, and I'm not sure whether the game was full of red herrings or not, but the sense of mystery created from all these seemingly disconnected objects was really awesome. Well done.
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Time Will Tell's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #59 | 2.858 | 3.500 |
Completeness | #79 | 2.449 | 3.000 |
Aesthetics | #82 | 2.449 | 3.000 |
Fun | #83 | 2.041 | 2.500 |
Scope | #91 | 2.041 | 2.500 |
Overall | #92 | 2.313 | 2.833 |
Roguelikeness | #111 | 2.041 | 2.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
The dream as parallel dimension mechanics are very clever and inspiring.
The core idea of this is really neat, and the writing and tone are super evocative. Has a ton of potential!
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