Play gameTwin Demon Slayers's itch.io page
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback is anonymous and shown in a random order.
I am a fan of turn based squad action games, and this game is the first to ever make me consider the connection with roguelike games.
Twin Demon Slayers is an XCOM inspired dungeon crawler. Your task is to get your team of two to the other side of the dungeon and destroy a crystal MacGuffin. You can see the whole map from the start which makes planning your journey easier, but removes any sense of discovery from the game.
The pixel art is pleasant and the controls work well. It would have been nice for your team members to have different abilities, or for there to be some pickups to deepen the strategy a bit, but all things considered pretty decent for a 7DRL.
This game is very barebone prototype of team based tactical ... shooter I guess. There are two characters. Ok. But they are identical! Except for visual presentation they have the very same properties. Basically having one character that can attack twice a turn would be nearly the same. The game sometimes crashes on start. Sometimes it generates level where one or both characters are trapped and cannot leave starting position. There is no any kind of progression involved. Just shoot/attack enemies and slowly crawl toward the goal. Shooting visualization could be better for sure! Sometimes it's not clear why you cannot shoot. And sometimes attempt to shoot just ends turn without any good reason. It is roguelike? I don't think so. There is random level... It's turn based. But that's all. Not enough to be called even roguelike-like. At least in it's current state.
Successful or Incomplete?
Leave a comment
Log in with your itch.io account to leave a comment.