Nice story! I included it in my 7DRL Challenge compilation video series, if you’d like to take a look. :)
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TAIYOH's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #21 | 3.000 | 3.000 |
Roguelikeness | #30 | 3.500 | 3.500 |
Completeness | #54 | 3.000 | 3.000 |
Innovation | #61 | 2.500 | 2.500 |
Overall | #66 | 2.833 | 2.833 |
Scope | #71 | 2.500 | 2.500 |
Aesthethics | #86 | 2.500 | 2.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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In TAIYOH you play a vampire hunter who must use the power of the sun to increase the effectiveness of your attacks upon the undead. On each level there are several shafts of light from which you can charge up your "Sun Power". The catch being that you can only charge up once per level. This leads to some interesting tactical choices regarding whether to continue exploring a level with the hope of getting better gear or levelling up, or whether to move on to the next floor while you still have Sun Points in the bank.
There isn't a lot more to it than that, but stomping out the Count was a fun enough journey.
Simple, solid, super! Some polish could be applied so that there aren't double doors between rooms, and explaining the sun mechanic a little better.
Successful or Incomplete?
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