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Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback is anonymous and shown in a random order.
For a 7 day entry, this felt quite "complete" and solid. Well done. No random crashes, etc. Input keys made "sense". I liked the good use of colors, and the "seed" of the idea behind these was definitely and interesting and unique. I'd suggest perhaps adding some sound effects, maybe a bit of background music. Maybe once you die, you post how many moves they lasted..?
This game was a lot of fun. I wish it was a bit longer though! Some play throughs seem unwinnable, others seem to have the exit two rooms away.
I beat the game about 10 times in 30 or 45 minutes and thoroughly enjoyed it. I rated it 3 in completeness instead of 4 because I feel like there needed to be a bit more of it. Most of my wins were under 2 minutes, even the ones that were in the furthest away room possible. What was there was great though.
Aesthetics are pretty minimal and mostly easy to understand.
I think the idea itself is really cool and would totally play a more robust game that focuses on this idea.
Overall a great 7DRL!
I really liked this game. It feels very self contained- it does not appear to be missing anything or possessing any extraneous elements. This game was a lot of fun to play, and I can see myself opening it up again in the future, or showing it to other people.
I found it to be very difficult but I was able to get a few lucky runs with sustenance and invincibility seeds
- Premise of the game is a pretty good roguelike joke-
- Simple gameplay but a lot of care needs to be put into both short and long term planning
- Delightfully cruel (tfw you starve to death because you’re levitating)
- Some runs are impossible, but this didn't bother me because average run is only a few minutes
- Graphics are clear and effective.
- You can win while levitating
Successful or Incomplete?
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