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A jam submission

Arcane SeedsView game page

A game of item identification and staving off starvation
Submitted by High Sodium Games (@highsodiumgames) — 3 days, 44 minutes before the deadline
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Arcane Seeds's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#14.0004.000
Roguelikeness#14.0004.000
Overall#33.6113.611
Innovation#43.6673.667
Scope#123.3333.333
Completeness#133.6673.667
Aesthethics#473.0003.000

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • I really liked this game. It feels very self contained-  it does not appear to be missing anything or possessing any extraneous elements. This game was a lot of fun to play, and I can see myself opening it up again in the future, or showing it to other people.

    I found it to be very difficult but I was able to get a few lucky runs with sustenance and invincibility seeds

    • Premise of the game is a pretty good roguelike joke-
    • Simple gameplay but a lot of care needs to be put into both short and long term planning
    • Delightfully cruel  (tfw you starve to death because you’re levitating)
    • Some runs are impossible, but this didn't bother me because average run is only a few minutes
    • Graphics are clear and effective.
    • You can win while levitating
  • For a 7 day entry, this felt quite "complete" and solid. Well done. No random crashes, etc. Input keys made "sense". I liked the good use of colors, and the "seed" of the idea behind these was definitely and interesting and unique. I'd suggest perhaps adding some sound effects, maybe a bit of background music. Maybe once you die, you post how many moves they lasted..? 

  • This game was a lot of fun. I wish it was a bit longer though! Some play throughs seem unwinnable, others seem to have the exit two rooms away.

    I beat the game about 10 times in 30 or 45 minutes and thoroughly enjoyed it. I rated it 3 in completeness instead of 4 because I feel like there needed to be a bit more of it. Most of my wins were under 2 minutes, even the ones that were in the furthest away room possible. What was there was great though.

    Aesthetics are pretty minimal and mostly easy to understand.

    I think the idea itself is really cool and would totally play a more robust game that focuses on this idea.

    Overall a great 7DRL!

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Comments

Nice concept! I included it in my 7DRL Challenge compilation video series, if you’d like to take a look. :)

(+1)

This is a real cool exploration of two fairly unpopular rogue like staples.
I wish it was a little longer. Like maybe five levels or something.
On the plus side instead I beat it like five times.

Developer(+1)

Thanks!


I had some more ideas to explore, as well as more in-depth and longer maps, but I had to cut them for time. 


Also, the first iteration of the game was incredibly hard, so I had to ease it up a bit. 


If I decide to expand upon this, I'd hope to have longer, more interesting maps, more seed types and obstacle interactions, and perhaps some additional features like animals and more dangerous terrain. 

Jam JudgeSubmitted

What I am supposed to do when I reach exit? Standing on this tile does nothing. 

Developer

I found a bug that causes the exit to mostly do nothing. Also, another bug not spawning certain seeds and terrain. Big fix coming soon. Sorry about that!

Developer

This had been resolved, by the way!