Nice Level Design
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Fast Clear's itch.io pageComments
Hey, I played your game. It's really good! The tension of having to clear the room quickly is nice, and the various room layouts are interesting. A few broad notes: It seems like the collision with the targets is inconsistent, like I'd be pointing right at the target in not hitting it for a couple shots. Might be a browser issue, though. Another thing is the player is really slow. Not sure if this is intentional, but it would be nice if you could go faster. Though the slow movement means you have to be more efficient, so it's a trade off I guess. Lastly, it's a little frustrating have to go down to the bottom of the tower after each failure, especially since some of the levels, if you pick the wrong route at the start you'll fail. I realize this makes the later levels have more meaning, but having to replay the same levels over and over can be frustrating. Some ideas for improving that: Maybe you could earn "replay tokens" for getting achievements in earlier levels, like if you have perfect accuracy, or hit a speed threshold. Then the early levels would become more fun cause you're trying to get the tokens, and then you'll also have some forgiveness in the later levels. Another thing is you could just make fewer rooms in the towers or something. Anyway, fun game. Thanks!







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