Thanks for the detailed feedback ! Yes replaying the game now after a few days, I do feel that the camera is too stiff, I will look into how to make it “looser” in a way similar to the way you described :)
Thanks a lot for the feedback!
I tried to make the aiming system similar to aerial dogfighting games (War Thunder specifically), do you have any suggestions how to make it better ?
I have tried to implement aiming like this before and it's pretty tricky to get right. If you don't want to use the mouse then maybe an auto lock on targeting would help? In my entry I just went for mouse look controls so I didn't have to deal with this issue haha
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Thanks for the detailed feedback ! Yes replaying the game now after a few days, I do feel that the camera is too stiff, I will look into how to make it “looser” in a way similar to the way you described :)
Really hard to aim but damn that stary skybox is pretty!
Thanks a lot for the feedback! I tried to make the aiming system similar to aerial dogfighting games (War Thunder specifically), do you have any suggestions how to make it better ?
I have tried to implement aiming like this before and it's pretty tricky to get right. If you don't want to use the mouse then maybe an auto lock on targeting would help? In my entry I just went for mouse look controls so I didn't have to deal with this issue haha