Very interesting concept and neat low poly look. Unfortunately most of the weapon feel the same. I see that they have different stats, but due to the fact of missing feedback and sound they feel a little bit dull.
And I'm not sure if I did something wrong, but I was not able to get any weapon at the second level.
Nevertheless it's a solid base for further development. Great job! :)
Yeah, I was planning on making more weapons, but the deadline was tight. Different weapons with different mechanics is something I'm working on, though.
And I probably should have made the first level more focused on catching than throwing, cause I forgot you're not supposed to pick up weapons, it was only for the convenience of the tutorial. Anyway, thank you so much for the feedback!
Comments
Very interesting concept and neat low poly look. Unfortunately most of the weapon feel the same. I see that they have different stats, but due to the fact of missing feedback and sound they feel a little bit dull.
And I'm not sure if I did something wrong, but I was not able to get any weapon at the second level.
Nevertheless it's a solid base for further development. Great job! :)
Yeah, I was planning on making more weapons, but the deadline was tight. Different weapons with different mechanics is something I'm working on, though.
And I probably should have made the first level more focused on catching than throwing, cause I forgot you're not supposed to pick up weapons, it was only for the convenience of the tutorial. Anyway, thank you so much for the feedback!