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Damage Boost's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #1 | 4.000 | 4.000 |
Sound | #1 | 3.833 | 3.833 |
Fun | #1 | 3.917 | 3.917 |
Theme | #2 | 3.417 | 3.417 |
Graphics | #2 | 3.750 | 3.750 |
90s | #3 | 3.333 | 3.333 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you, or anyone on your team, use AI to generate any aspect of this game?
No
Did you work on this solo or as a team? What was your team size?
Team, 4
(OPTIONAL) Who worked on this game besides you?
MunchiMango, ClaveRedwyn, Jaden Eubanks
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Comments
awesome game, I couldn't figure out what to do in the second level there's a big gap with an enemy and I cant seem to get across.
Lovely game, I like the graphics and the music.
It is a nice little game with nice music. Mouse input to click on buttons in the menu scene would be less confusing.
The game is super charming and has some great music. Despite a few issues, it’s really good overall.
I love the idea of using the damage boost as a mechanic, but I feel like it could be explored a bit more. Right now, it’s mainly used for jumping super high, but it would be cool to see it applied in other ways, like clipping through fences or avoiding hazards like spikes.
One issue I encountered is how easy it is to get lost after dying. Since you collected the candy corn that shows the way there’s no clear path forward after dying, adding an arrow at each checkpoint could help guide players and avoid confusion.
Another issue is the plushies—it’s frustrating that you can’t retry to collect them, as the game seems to expect you to already know the stage layout.
Lastly, sometimes it’s hard to differentiate the floor texture, causing accidental falls into the water.
Despite these points, it’s a pretty good game overall. Congrats!”
9/10 it's so charming