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A jam submission

DAISY CHAINView game page

Submitted by soldier sorrowful — 40 minutes, 48 seconds before the deadline
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DAISY CHAIN's itch.io page

Results

CriteriaRankScore*Raw Score
Sound#73.1493.278
Overall#83.2033.333
Graphics#83.8434.000
Theme#83.0963.222
90s#103.8434.000
Fun#112.8292.944

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you, or anyone on your team, use AI to generate any aspect of this game?
No.

Did you work on this solo or as a team? What was your team size?
Team of two. I did the coding, Tpx did the models.

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Comments

Submitted(+1)

This was actually a very nice experience, the ambience was amazing, and honestly did feel that slight Alien: Resurrection (the PSX game) vibe! Sound design was on point and level design was intriguing to say the least. Intro story got me hooked to the game as well!

However I felt very lost on what I was supposed to do. I read on the comments that we should connect the substations, but honestly, I did not get that at all during my first blind run.

I truly believe this game would benefit a lot from notes/lore being placed around the map that would help the player figure out what they need to do. A Direct note warning players that should they not activate all towers in time means death would go a long was as well. As it would make players figure out where they need to go and plan accordingly before starting off the sequence.

Well done on this one!

Developer

thank you for playing!

apologies if the game is confusing, i unfortunately didn't get to add a proper tutorial which i think would have benefited a lot. fun fact, i did plan on adding a scan system ala metroid prime but it got cut due to scope creep.

Submitted(+1)

It feels pretty interesting and deep, but I was super lost. I read everything and tried lots of stuff, but besides killing some robots and starting a countdown that led to a game over, I wasn’t able to accomplish much.

Developer

thank you for playing!

i will ask, did the frequency system help at all? the intention is to route out a quick way to the sub-towers in each area before starting the terminal. i feel like we didn't put enough emphasis on that being the central mechanic

then again, a lack of proper map and samey geometry can be frustrating; god knows i got lost waaay too many times playtesting.

Submitted(+1)

I used the frequency system and tried to track the objects, but the numbers didn’t change regardless of my movement. From what I understand, the numbers are supposed to go down as I get closer to the object.

And no, I didn’t get the sub tower thing. I might try playing again later. What’s the exact process for dealing with the sub towers?

Developer (1 edit)

yeah, the frequency system tracks specific landmarks within approximately 500m of the player's current location. higher percentage means you are closer to the landmark in question

the game has a total of three areas from A to C. in each area exists a door to the main tower that will not open until you find and successfully chain all 5 sub towers in an area without running out of time. once done, enter the main door, shoot the big tower, and proceed to the next area

in addition, there are various upgrades scattered about that you'll need to progress, eg: some doors only open when you shoot them with a specific weapon

hope this helps!

edit: oh, yeah; some upgrades are tied to specific areas. if you didn't get any results, try tracking in a different area

Submitted(+1)

Quite an interesting concept and idea for the game. I really enjoyed the character control and design. I had a little difficulty finding passages and jumping on platforms due to the darkness.

Developer(+1)

thank you for playing!

i plan on doing a QOL update post jam; i'll add a brightness slider then, sorry!

Jam Host(+1)

this was pretty confusing I get the idea but I definitly need more time to play, playing under the pressure of streaming is hard 

Developer

thanks for playing!

yeah, i get that. we were going to do a proper tutorial but we were cutting it close;  most of the instructions got dumped into the notes tab.

it is a pretty long game! going as fast as we could, we were able to beat it in around 30 minutes start to finish but that time is obviously going to go up exponentially for other people since we pretty much know our way around the game.  we built the game around this loop, rewarding exploration and memorization

if you do play more, please let me know! and if you streamed it, i'd love to see!

Submitted(+1)

Pretty interesting game, has a cool story, tho its kinda hard to not get hit when the bullets literally follow you hehe

Developer

i talked with you on discord about it, but i'm curious to hear about balance. do you think the bullets need tweaking at all?
ofc once again thanks for playing!