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Token Quest: The Zodiac Temple's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1 | 4.025 | 4.500 |
Gameplay | #2 | 3.130 | 3.500 |
Theme | #3 | 3.578 | 4.000 |
Presentation | #3 | 3.578 | 4.000 |
Overall | #3 | 3.220 | 3.600 |
Story | #4 | 1.789 | 2.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you choose to implement the Theme: Zodiac in your game?
By using the Zodiac signs and their equivalent in the Tarot Card to add some RNG aspects to the dungeon crawling.
Did you implement any of the optional Bonus Challenges, and if so, which ones?
Monsters are assigned a Zodiac Sign and based on what effect is in place, they receive additional buffs/debuffs behind the scenes.
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Comments
I played this the day before yesterday and i have to tell you it inspired me to rejoin the jam.
I like the way you changed the classic RPGmaker style: randomizing dungeons and using the player's portrait.
I didn't had a clue where to go and i wanted to come back to the town because i was about to die then... a door... AN END. I didn't understand how that happened, but i've enjoyed mechanics and the use of cards to give a small boost. I noticed it with my priest and later on with the rogue.
It's an interesting entry! Good luck!!
Thank you!
When your characters are level 1-2 the game can be pretty tough and I wanted to try and balance that more. But just kind of ran out of steam after awhile.
I was debating about making the cards more apparent about what they did but I kind of like the aspect of it being left to your devices to figure it out exactly what they did.