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LightBalls's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
The Use of the Theme | #25 | 2.571 | 2.875 |
Style | #34 | 2.348 | 2.625 |
Gameplay | #34 | 1.901 | 2.125 |
Creativity | #35 | 2.571 | 2.875 |
Overall | #36 | 2.348 | 2.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many contributors were involved with your project?
1
Was your game made without the use of AI art or code?
yes
Were the majority of the assets used made by your team?
yes terrain assets was a free pack on UE marketplace
How does your game fit the THEME of this game jam?
Use the light while it last.
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Comments
running away from the enemies and making them just follow you was too easy. just run to the next light pick it up turn around and flick it. Making better AI is almost impossible in such a short jam so I understand that.
Some parts were too dark, maybe it was supposed to be that way.
You have an interesting idea here, it is worth doing some work on it, Keep it up!
I kept experiencing frame drops whenever the camera had to load a single sphere moving right in front of my face. Then gets worse the more spheres moving on my location
Their was a statement at that top left stating a overflow some number of frames ago.
Love the game. Fix the frame drops
Interesting concept.
The light was gone right after I threw it, not sure if a bug or intended but I was unable to throw enough lights.
For me the game was too dark and the spheres were very fast. I could see the game expanded in the future.
Like the game and the atmospere. A little bit laggy.