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Voidland's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #24 | 3.000 | 3.000 |
Innovation | #25 | 3.000 | 3.000 |
Audio | #41 | 2.500 | 2.500 |
Graphics | #47 | 2.500 | 2.500 |
Overall | #47 | 2.500 | 2.500 |
Fun | #51 | 2.000 | 2.000 |
Technical | #54 | 2.000 | 2.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which song(s) did you choose for the theme and how did you incorporate it/them?
lights out
Which parts of the game did you create BEFORE the jam STARTED?
nothing
Which parts of the game did you NOT create?
Music, Sound and Font
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Comments
Nice work. I like the quick movement and shooting. I would love that if I stopped pressing one of the buttons while shooting if I just started moving, instead of having to stop pressing anything. That would make dodging easier I think. The flying stop sign enemies are pretty annoying because it seems like you always get hit. I can't seem to get away and shoot again quick enough to not take at least one hit. I really like the effects and the overall style as well. Bummer about the final door, but I did make it.
I think the bouncer (magenta) should work even when you walk on it, without the need to fall on.
Sry for the bug in the boss level where you cant use the finishing portal after beating it.
Its the last level so you dont miss anything out, but there should have come a win screen.
Because of time pressure i forgot to add the Scene of the Win Screen in the Build Settings Window.
I will fix the bug after the jam is over!