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Solaris's itch.io pageTeam Name
Sidenius
Game Name
Solaris
Link to Gameplay Footage
https://www.youtube.com/watch?v=GkLiPzsOMC8
List any content that was created before the jam.
- Sound effects (from "Sci-Fi Sounds and Sci-Fi Weapons" and "Footstep and Foley Sounds" on the marketplace, as well as one sound from the BOOM Sample).
- Skeletal meshes (excluding character equipment) (Manny and Metahuman head, as well as "Sci-Fi Man" from the marketplace)
- A half-made component made by me previously to facilitate the physics-driven characters.
Everything else was made by me specifically for the jam (animations, meshes, particle/material VFX, gameplay logic, custom 2.5D character implementation and even the music).
Are you entering as a student team?
Yes, I am studying at KTH in Stockholm, Sweden.
Which Engine version did you use to create your entry?
5.3
Gameplay Instructions
The game features a small tutorial when you start that contains all the necessary instructions.
What platform is your game built for?
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Comments
The effects in this are insane! The physical movement and the abilities are fun, the cursor is a bit annoying, but otherwise awesome game!
Thanks, glad you liked it!
Very good game! I liked the concept, the art and the effects are beautiful! Great job!!
Thanks!
Nicely designed game, very fluid animations and I love the physics based system. With just a few balance tweaks and especially the mouse cursor fix, this could spell for an insanely good idea for a full game.
Thanks! I've seen quite a few people get tripped up on the aiming being a bit below the cursor, which is a consequence of the physics weighing down the arms. I left it like that as an additional challenge since you still have the laser sight, but I'll definitely work on a solution if I make this into a full game.
The level design looks awesome and love the jet pack. Love the music. I'm pretty bad at it though. Gonna need a lot of practice.
Thanks! Yeah I made it pretty challenging since the experience is quite short, otherwise you'd plough through it in 5 minutes... But hopefully it's feels satisfying to finally beat the boss at the end :)
Very slick presentation, the physics character controller is pretty good, and music is excellent, great work! Not a big fan of trying to shoot the little metal boxes to unlock doors as that grinds the game to a full stop when the music is pump'n so hard that I just want to jetpack into the next baddie haha.
Thanks!
This is amazing! Your effects look so good! Amazing gameplay too. I'm so impressed that you made this in such a short time frame. Great Job!
(The enemy dissolve effect is epic!)
Thanks! Yeah I went all in on this, but I now have to pay for my commitment to the jam by catching up on a week of studies and sleep haha