Love the art style. Gameplay-wise I would remove the timer. I feel the core gameplay is more about trying to fit as many building pieces into the level as possible. The game reminds me of the board game Blokus. With the timer, the game loses an aspect of its relaxing charm. I want to spend lots of time choosing where to place a piece whilst enjoying the relaxing feeling the game provides and learning the best combinations for certain types of buildings.
Play game
Skyland Architect's itch.io pageTeam Name
IAmEric
Gameplay Instructions
There are some interesting details in the world so I encourage players to explore the Skylands after you finish them!
Keyboard and mouse only. See Itch game page (or in game) for better formatting :).
WASD - Move/Pan Camera
Right Click + Drag - Rotate View
Mouse Wheel - Zoom In/Out
Left Click - Place Building
Space - Rotate Clockwise
Shift-Space - Rotate Counter-Clockwise
1, 2, 3 Number Keys - Quick select buildings.
What platform is your game built for?
List any content that was created before the jam.
No content was created prior to the jam by the team (me).
Music is not mine - CC0 Licensed music.
Sound effects are not mine - Purchased - However, I customised some of them outside of unreal engine - mixed/designed sound effects include: building placement, button clicks.
Keyboard/Mouse Icons are not mine - CC0 Licensed.
Fonts - License allows non-commercial and commercial use.
Link to Gameplay Footage
https://youtu.be/Orx7HRbhMwQ
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