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A jam submission

Spaceship Repair VRView game page

Ever thought about moving to the middle of nowhere? Now you can, with your very own space station!
Submitted by thoth_ta — 2 hours, 50 minutes before the deadline
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Spaceship Repair VR's itch.io page

Team Name
Virtual Ramen

Gameplay Instructions
Use thumbsticks to move when not in zero-gravity. Other controls are explained during the intro. Preferred setup is Quest 2 via Link. Index should work but is untested. Vive wands are unlikely to give great results.

What platform is your game built for?

Windows

List any content that was created before the jam.
VR Expansion Plugin&Template - Mordental
AsteroidsFromPhotogrammetry - UE Marketplace
Neon Signs - UE Marketplace
SciFi Gadget 1 - UE Marketplace
Niagara Sci-Fi Starter VFX Pack - UE Marketplace
SCI-FI INTERIOR AND OUTDOOR OF A SPACE STATION - UE Marketplace
Ultimate Spaceships Creator Expansion - UE Marketplace

Radio Songs:
Pariah - Magnetic Dance
Mindseye - Interstellar
Siddhartha Corsus - Singular Vision
Andy G. Cohen - Bathed in Fine Dust
Coldnoise - Who We Are
Nolan Čapek - Radiant Gift
Sebon - Midwest Sweater Weather
Cairo Braga - Goodbye, Outer Space
vani - Rey Pakal
Nihilore - Liberosis (Instrumental)
Nihilore - Apricity
The Fish Who Saved The Planet - Himalaya
UncleBibby - Coulda Shoulda Buddha
Little Glass Men - Poolside
All other sound effects originally from WeLoveIndies and manipulated in-engine

Link to Gameplay Footage
https://youtu.be/cy7XJAYQBEs

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Comments

Submitted(+1)

You really feel like a spaceship technician scavenging for spare parts. Movement feels nice once you figure out how the collisions work (don’t let your hand to drown inside a mesh and grab onto a surface instead). Welding is satisfying.

Neat!

Just be careful when entering the base - I fell out of the base one time and the gravity didn’t turn off.

Played with Quest 2 via Oculus Link. Couldn’t get thrusters to work with Vive wands.

Developer

Thanks for checking it out! Click both thumbsticks to teleport back to safety if the gravity fails, that's actually why I added it... rather than fix the issue I guess, haha. Same with the hands going through the collisions, had some issues with physicality and the zero-g that I couldn't fix in time for the deadline.