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A jam submission

SunfallView game page

Dark woods, snow, and a fiery torch for your lone task. What could go wrong?
Submitted by Silvere01 — 42 minutes, 16 seconds before the deadline
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Sunfall's itch.io page

Team Name
Silvere01

Gameplay Instructions
Movement: W/A/S/D
Interact: LeftMouse/E
(De-)Activate Torch: RightMouse/Q
Pause Game: ESC / P

Couldn't test for gamepad as I have none, but theoretically:
Interact: Right Trigger
(De-)Activate Torch: Left Trigger

What platform is your game built for?

Windows

List any content that was created before the jam that was included in the final submission.
List of used content:

Marketplace:
InfinityBladeIceLands (Meshes)
Horror Engine (Only Torch mesh)
AdvancedMagicFX12 (Particle for eye statue)
AdvancedMagicFX13(Tornado Particles)
ParticleText Plugin
Some UE4 engine stuff, like the fire sound.



Quixel:
Chunky Snow Texture
Footprint Textures: 1x 3 legged, 1x single foot, both snow

Volumetric Fog based on GDCLearning youtube series

Other assets:

Snow footsteps sound:
https://creativecommons.org/licenses/by/3.0/
https://freesound.org/people/DrinkingWindGames/sounds/462700/
Footsteps were split up

Concrete footsteps sound:
https://freesound.org/people/florianreichelt/sounds/459964/
https://creativecommons.org/publicdomain/zero/1.0/

Nazgul shriek 1:
https://freesound.org/people/Robinhood76/sounds/66645/
https://creativecommons.org/licenses/by-nc/3.0/
Only first part taken

Female nazgul shriek:
https://freesound.org/people/Voices_Of_Marz/sounds/433735/

Wind Howling:
https://freesound.org/people/felix.blume/sounds/349186/

Earthquake:
https://freesound.org/people/zatar/sounds/514381/

Stone moving:
https://freesound.org/people/FreqMan/sounds/25846/
https://creativecommons.org/licenses/by/3.0/
Longer part used

Freeze vignette:
https://pngio.com/images/png-a1101140.html

Snowflake (Button Symbol, Edited):
http://clipart-library.com/free/snowflake-png-transparent.html

Click sound:
https://freesound.org/people/lebaston100/sounds/192277/
https://creativecommons.org/licenses/by/3.0/

Ignition sound:
https://freesound.org/people/hykenfreak/sounds/331621/
https://creativecommons.org/licenses/by/3.0/
Removed the click/ignite sound

Freeze sound:
https://freesound.org/people/GregorQuendel/sounds/424993/
https://creativecommons.org/licenses/by/3.0/
Shortened a bit

Enemy Model:
https://www.cgtrader.com/free-3d-models/character/fantasy/swamp-monster-d7ae4af5...

Link to Gameplay Footage
https://www.youtube.com/watch?v=8MOAXWtCUpY&feature=youtu.be

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Comments

Submitted

I believe that the game idea is okay, but it is really difficult to see anything and I am not totally sure I know what I am suppose to do. I ended up dying, but I don't know why.

Developer (1 edit) (+1)

For the goal, the sketch shows you three fires, so you have to find 3 braziers to lighten up. Then something happens. You either died because of the monster stalking the woods, or froze to death because you put the torch away for too long.

The visibility is mostly intentional, but I have an update pending for once they are allowed that very slightly improves visibility/torch and other things, and gives a bit more 3D audio indication of the monster. I'm not sure anymore, but I think in the jam-version the scream is not placed in 3D, only the footstep sounds of the monster are. 

I have no intention to update the game beyond that, as I believe it represents the time invested within the last 35 hours before deadline and I would like to keep it that way - Potentionally taking the learned stuff into other gamejams! One part of the checklist: Make goal clearer :)

Thanks for trying it out!