This is overall an okay endless runner. I would have liked the camera to be more in front of the dog, so it would be a bit easier to see what was happening.
Play game
Glory Runners's itch.io pageTeam Name
Liam Rylands Team
Gameplay Instructions
Keyboard and mouse only.
Space bar - Jump
P - Pause the game
Link to Gameplay Footage
https://www.youtube.com/watch?v=sgbI7tBY9tU
What platform is your game built for?
List any content that was created before the jam that was included in the final submission.
Environment assets from the Stylised Desert Environment by Bad Rhino Games
YouTube Link: https://www.youtube.com/watch?v=iYLmuo0aW2k&feature=youtu.be
Static Mesh
cliff_01.uasset
cliff_02.uasset
cliff_03.uasset
l_rock_01.uasset
l_rock_02.uasset
l_rock_03.uasset
s_plant_02.uasset
s_plant_03.uasset
s_plant_04.uasset
s_plant_05.uasset
s_plant_06.uasset
tree_03.uasset
Textures
cliff_D.uasset
cliff_N.uasset
cliff_ORM.uasset
l_rocks_ARM.uasset
l_rocks_D.uasset
l_rocks_N.uasset
rock_pocks.uasset
s_plants_ARM.uasset
s_plants_DO.uasset
s_plants_N.uasset
trees_ARM.uasset
trees_DO.uasset
trees_N.uasset
Character model from Stylised Puppy made by Daemon3d
YouTube Link: https://www.youtube.com/watch?v=1gKZ5pC09ZM&feature=youtu.be
Blueprint
PuppyAnim_BP.uasset
PuppyCharacterBP.uasset
PuppyGame.uasset
Puppy_Skeleton.uasset
Static mesh and physics
SK_Puppy.uasset
SK_Puppy_Physics.uasset
Textures
T_Puppy_Beagle_BC.uasset
T_Puppy_Black_BC.uasset
T_Puppy_Dalmatian_BC.uasset
T_Puppy_Golden_BC.uasset
T_Puppy_M_01.uasset
T_Puppy_M_02.uasset
T_Puppy_Mongrel_BC.uasset
T_Puppy_N.uasset
T_Puppy_Rottweiler_BC.uasset
T_Puppy_White_BC.uasset
Chocolate model from Candy Pack by Clint Bellanger
Website: opengameart.org
Static mesh
Chocolate.uasset
candies_ChocolateSquare.uasset
Texture
chocolate_diffuse.uasset
Beating Heart model made by Jeremy Woods. I have removed the aninamtion and added my own in the engine.
Website: opengameart.org
Static mesh and texture
beatingHeart.uasset
heart.uasset
Terrain texture is from the Fanasty Grass Field. Aurthor unkown
Website: https://beta.gametextures.com/?order=popular
Textures
FantasyGrassField_basecolor.uasset
FantasyGrassField_emissive.uasset
FantasyGrassField_height.uasset
FantasyGrassField_mrao.uasset
FantasyGrassField_normal.uasset
FantasyGrassField_opacity.uasset
FantasyGrassFieldMAT.uasset
SFX from Small Animal Behavoiur Pack: Rabbit, Squirrel, Rat by Living Systems. These were most likely taken from abother project.
YouTube Link: https://www.youtube.com/watch?v=Uy6qaiQ2cZc&feature=youtu.be
WAV Files
Click_01.uasset
Coin_01.uasset
Gunfire_01.uasset
Backround Sounds by composer Benjamin TISSOT
Website: https://www.bensound.com/
WAV Files
bensound-acousticbreeze_Cue.uasset
bensound-inspire_Cue.uasset
Cues
bensound-acousticbreeze_Cue.uasset
bensound-inspire_Cue.uasset
Abbi Font made by taintedlove
Website: https://www.1001freefonts.com/
Abbi-Regular_Font.uasset
Abbi-Regular.uasset
AT & Love Font by Lauren Ashpole
Website: https://www.1001freefonts.com/
atlove.uasset
atlove_Font.uasset
Widgets for the game were created by me
GameHUD.uasset
GameOverWidget.uasset
MainMenuWidget.uasset
PauseWidget.uasset
Levels for the game were created by me
Level Map
LevelMap.umap
Main Menu
MainMenuLevel.umap
MainMenuLevel_BuiltData.uasset
Game modes were created by me.
Key Gameplay Functions - spawning
LevelGameMode.uasset
Menu functions - backgound sound
MainMenuGameMode.uasset
All blueprints were created by me
Floor tiles that spawn on loop
BP_FloorTile.uasset Level Blueprints Created 4 days ago
BP_FloorTile_Hole.uasset Hard Tiles added 18 hours ago
BP_FloorTile_Ramp_Down.uasset Level Blueprints Created 4 days ago
BP_FloorTile_Ramp_Up.uasset Level Blueprints Created 4 days ago
BP_FloorTile_RockFalls.uasset Hard Tiles added 18 hours ago
BP_FloorTile_SteppingStone.uasset Hard Tiles added 18 hours ago
Damage and point collect
BP_Item.uasset Gameplay Blueprints 18 hours ago
DamageObject.uasset Gameplay Blueprints 18 hours ago
Day Recaps
Before the jam
Made the game project titled Glory Run with Unreal 4.20
Added in the two game modes for the project "Main Menu" and "level"
Created two level maps for the game "mainmenu" and "levelmap"
Created three widgets "main menu", "pause" and "game over"
Added functions to main menu widget
Added lighting to LevelMap
Created game hud widget
Added health and score
Made coin collect and damage blueprint
Day 1
I have made the key gameplay functions of my game.
It is a simple endless runner game with a Valentine day theme.
Collect as much hearts as you can, but watch out for the choclate!
Day 2
On the Second day, I have added all of the assets for the game.
I have used the stylised dessert pack for the enviroment assets
For the terrain, I used the fantasty grass and Autumn Grass pack from Game Textures.
Day 3
Purchased a stylsied character from the unreal marketplace.
Added an anim montage for a dead animation so it will not loop when the animation ends.
Updated the assets placements on the game.
Done some testing on the game performace and difficulty.
Day 4
Added two new game tiles for the game. These serve as a harder tile when the player gets to an certain point in the game.
Done some testing on the gameplay and moved some blueprints.
Cooked the game and packaged it. This is for a testing purposes.
Day 5
Added sounds for the widgets
Updated the fonts of the game
Puplished the project
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