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A jam submission

Glory RunnersView game page

Glory Run
Submitted by Liam_R — 13 hours, 3 minutes before the deadline
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Glory Runners's itch.io page

Team Name
Liam Rylands Team

Gameplay Instructions
Keyboard and mouse only.
Space bar - Jump
P - Pause the game

Link to Gameplay Footage
https://www.youtube.com/watch?v=sgbI7tBY9tU

What platform is your game built for?

Windows

List any content that was created before the jam that was included in the final submission.
Environment assets from the Stylised Desert Environment by Bad Rhino Games
YouTube Link: https://www.youtube.com/watch?v=iYLmuo0aW2k&feature=youtu.be

Static Mesh

cliff_01.uasset
cliff_02.uasset
cliff_03.uasset
l_rock_01.uasset
l_rock_02.uasset
l_rock_03.uasset
s_plant_02.uasset
s_plant_03.uasset
s_plant_04.uasset
s_plant_05.uasset
s_plant_06.uasset
tree_03.uasset

Textures

cliff_D.uasset
cliff_N.uasset
cliff_ORM.uasset
l_rocks_ARM.uasset
l_rocks_D.uasset
l_rocks_N.uasset
rock_pocks.uasset
s_plants_ARM.uasset
s_plants_DO.uasset
s_plants_N.uasset
trees_ARM.uasset
trees_DO.uasset
trees_N.uasset

Character model from Stylised Puppy made by Daemon3d
YouTube Link: https://www.youtube.com/watch?v=1gKZ5pC09ZM&feature=youtu.be

Blueprint

PuppyAnim_BP.uasset
PuppyCharacterBP.uasset
PuppyGame.uasset
Puppy_Skeleton.uasset

Static mesh and physics

SK_Puppy.uasset
SK_Puppy_Physics.uasset

Textures

T_Puppy_Beagle_BC.uasset
T_Puppy_Black_BC.uasset
T_Puppy_Dalmatian_BC.uasset
T_Puppy_Golden_BC.uasset
T_Puppy_M_01.uasset
T_Puppy_M_02.uasset
T_Puppy_Mongrel_BC.uasset
T_Puppy_N.uasset
T_Puppy_Rottweiler_BC.uasset
T_Puppy_White_BC.uasset

Chocolate model from Candy Pack by Clint Bellanger
Website: opengameart.org

Static mesh

Chocolate.uasset
candies_ChocolateSquare.uasset

Texture

chocolate_diffuse.uasset

Beating Heart model made by Jeremy Woods. I have removed the aninamtion and added my own in the engine.
Website: opengameart.org

Static mesh and texture

beatingHeart.uasset
heart.uasset

Terrain texture is from the Fanasty Grass Field. Aurthor unkown
Website: https://beta.gametextures.com/?order=popular

Textures

FantasyGrassField_basecolor.uasset
FantasyGrassField_emissive.uasset
FantasyGrassField_height.uasset
FantasyGrassField_mrao.uasset
FantasyGrassField_normal.uasset
FantasyGrassField_opacity.uasset
FantasyGrassFieldMAT.uasset

SFX from Small Animal Behavoiur Pack: Rabbit, Squirrel, Rat by Living Systems. These were most likely taken from abother project.
YouTube Link: https://www.youtube.com/watch?v=Uy6qaiQ2cZc&feature=youtu.be

WAV Files

Click_01.uasset
Coin_01.uasset
Gunfire_01.uasset

Backround Sounds by composer Benjamin TISSOT
Website: https://www.bensound.com/

WAV Files

bensound-acousticbreeze_Cue.uasset
bensound-inspire_Cue.uasset

Cues

bensound-acousticbreeze_Cue.uasset
bensound-inspire_Cue.uasset

Abbi Font made by taintedlove
Website: https://www.1001freefonts.com/

Abbi-Regular_Font.uasset
Abbi-Regular.uasset

AT & Love Font by Lauren Ashpole
Website: https://www.1001freefonts.com/

atlove.uasset
atlove_Font.uasset

Widgets for the game were created by me

GameHUD.uasset
GameOverWidget.uasset
MainMenuWidget.uasset
PauseWidget.uasset

Levels for the game were created by me

Level Map

LevelMap.umap

Main Menu

MainMenuLevel.umap
MainMenuLevel_BuiltData.uasset

Game modes were created by me.

Key Gameplay Functions - spawning

LevelGameMode.uasset

Menu functions - backgound sound

MainMenuGameMode.uasset

All blueprints were created by me

Floor tiles that spawn on loop

BP_FloorTile.uasset Level Blueprints Created 4 days ago
BP_FloorTile_Hole.uasset Hard Tiles added 18 hours ago
BP_FloorTile_Ramp_Down.uasset Level Blueprints Created 4 days ago
BP_FloorTile_Ramp_Up.uasset Level Blueprints Created 4 days ago
BP_FloorTile_RockFalls.uasset Hard Tiles added 18 hours ago
BP_FloorTile_SteppingStone.uasset Hard Tiles added 18 hours ago

Damage and point collect

BP_Item.uasset Gameplay Blueprints 18 hours ago
DamageObject.uasset Gameplay Blueprints 18 hours ago

Day Recaps

Before the jam

Made the game project titled Glory Run with Unreal 4.20
Added in the two game modes for the project "Main Menu" and "level"
Created two level maps for the game "mainmenu" and "levelmap"
Created three widgets "main menu", "pause" and "game over"
Added functions to main menu widget
Added lighting to LevelMap
Created game hud widget
Added health and score
Made coin collect and damage blueprint

Day 1

I have made the key gameplay functions of my game.
It is a simple endless runner game with a Valentine day theme.
Collect as much hearts as you can, but watch out for the choclate!

Day 2

On the Second day, I have added all of the assets for the game.
I have used the stylised dessert pack for the enviroment assets
For the terrain, I used the fantasty grass and Autumn Grass pack from Game Textures.

Day 3

Purchased a stylsied character from the unreal marketplace.
Added an anim montage for a dead animation so it will not loop when the animation ends.
Updated the assets placements on the game.
Done some testing on the game performace and difficulty.

Day 4

Added two new game tiles for the game. These serve as a harder tile when the player gets to an certain point in the game.
Done some testing on the gameplay and moved some blueprints.
Cooked the game and packaged it. This is for a testing purposes.

Day 5

Added sounds for the widgets
Updated the fonts of the game
Puplished the project

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Comments

Submitted

This is overall an okay endless runner. I would have liked the camera to be more in front of the dog, so it would be a bit easier to see what was happening.