This jam is now over. It ran from 2019-02-14 20:00:00 to 2019-02-20 04:59:00. View 118 entries

It’s a new year and time for another #ue4jam! Unreal Engine’s quarterly game jams brings developers together for five days to craft a unique game, putting their creative and technical abilities to the test. Each submission is eligible for prizes from our amazing sponsors.


Here are some resources that will help you get prepared for the Winter #ue4jam.

Check out Tom Shannon's presentation on Game Jammin With UE4 on our livestream!

Looking for a team? Want to start your own? Head over to our page for some team building.

SideFX is offering a FREE 2-month Houdini license to all 2019 Winter #ue4jam participants. These won’t be available once the jam gets started, so be sure to sign up for your license today!

Assembla will give all participants of the #ue4jam access to their platform for game development teams to build iterations of their game using their Perforce and SVN repositories. As a cloud version control provider with PM tools built in, Assembla is an effective asset to any gaming developer, and we are excited to watch Assembla’s continuing emergence within the game development community. To get access to the Perforce server, send us an email that you will need access and your team's email addresses. Please also check out tutorials on using Assembla and Perforce beforehand. NOTE: Repositories will be deleted 14 days after the jam concludes. Save your files locally to ensure they won't be lost!

Sign up with a free account at for 12 free materials from the team! 

Need access to a sound librarySoundly has you covered! You'll get full access to Soundly and its massive sound effect libraryduring the jam. Enter promo code pUE4JAM after installing to get started.

Chat with other jammers over at the Unreal Engine Winter #ue4jam forum thread


Work alone or with a team (up to 5 members total) to make the most incredible project in Unreal Engine 4 based on the given theme and submit before the deadline.

2019 Winter UE4jam Official Rules


Here's the list of submission requirements to win a prize:

  • The game must include custom gameplay that exceeds the gameplay found in Epic Games’ starter templates.
  • All art assets in the game must have a material other than the default applied to it.
  • Submissions must be packaged for Android, iOS, Windows or Mac OS. No full, unpackaged projects. XR projects are accepted. Android games can be distributed via the Play store as well.

HOW TO SUBMIT AN ENTRY AND TIMELINE In Unreal Engine game jam tradition, we'll be kicking this one off and announcing the theme on the livestream on Thursday, Feb 14 at 3PM ET and giving participants the weekend to create and submit an awesome game built in the engine. The jam ends on Tuesday, Feb 19th at 11:59 PM ET. You will need the following information:

  • Team Name
  • Each Team Member's Name and Email Address
  • Game Name
  • Name of your submission
    • Please format your the name of your .zip file with your team's name attached, ex. TeamName_GameName
  • List any content that was created before the jam that was included in the final submission.
    • This does affect the score, as we judge on what is made during the jam's timeframe. Submitting an entry with pre-made content that is not disclosed may lead to disqualification.
  • A link to gameplay footage to be included in our highlight reel on the Winter #ue4jam results livestream, if you so desire.
    • Please keep your video between 30-60 seconds.

NOTE: In order to submit your game to, your .zip file must be UNDER 1GB. This won't affect most projects, but please be mindful of the size of your game once compressed. If your file is more than 1GB, you may utilize the Butler tool to upload your files to More info on that here.


The Winter #ue4jam will feature a Grand Prize raffle, plus additional prizes for the finalist teams and special category winners. We judge submissions for their visual aesthetic, unique use of the theme, and gameplay on a 1-5 point scale. The top 3 teams will be declared our finalists.


All jam participants will be entered into a raffle to receive one of 10 one-month subscriptions to


All jam participants will be entered into a raffle to receive one of three Unreal Engine-branded RV001 gaming chairs from DXRacer.


Many thanks to Intel for sponsoring the Winter #ue4jam and supplying our community with rad prizes! I encourage you all to check out their Game Dev Program at and sign up. They'd love to provide your team with resources to help you succeed -> Get ready. Get noticed. Get big.

All Finalists will receive:


Our "Special Categories" are for teams who create amazing games, but have something just a little different. This Winter, our Special Categories are:

  • "Friends And Foes" for the best shared screen multiplayer game.
  • "The Tiny Award" for the best game that comes in under 100mb.
  • "Something Something Reality" for the best game that is either an Augmented or Virtual Reality (XR) experience.

Winners of these special category prizes will be rewarded with:

  • a 1-year Houdini Indie license from SideFX
  • a featured playthrough on the December 6th Unreal Engine livestream
  • an Unreal Engine swag pack per team member, including a Winter #ue4jam t-shirt


Every individual from the three finalist teams will also be entered into the Falcon Northwest Grand Prize Raffle, where only one lucky person will receive the Winter #ue4jam’s biggest reward; a custom Unreal Engine-branded Tiki desktop PC from Falcon Northwest.

  • Intel 9th Gen i7-9700K 8 Core processor
  • EVGA GeForce RTX 2070 graphics card
  • 16GB DDR4 memory
  • ASUS Z390 motherboard
  • 2TB Intel 660p NVMe SSD

Happy developing, and good luck!

Streaming your work on Twitch? Let us know so we can follow along!

Are you on Twitter or Instagram? Show off your work using the #ue4jam hashtag!

Helpful Links for Jamming
Official Sites
Getting Started Docs
Reduce Your Package Size
Top Tips for Game Jams
Wiki Code Tutorials/Snippets
Training Videos
Tutorials and Guides
Blueprint Getting Started Thread
C++ Getting Started Thread

Unreal Engine's Official YouTube Channel
Peter L Newton's YouTube Channel
TeslaDev's YouTube Channel
Mathew Wadstein's YouTube Channel
Luos' YouTube Channel

Tutorials and Guides
Tutorials by Tom Looman
Blueprint Guides by Romero