It’s a new year and time for another #ue4jam! Unreal Engine’s quarterly game jams brings developers together for five days to craft a unique game, putting their creative and technical abilities to the test. Each submission is eligible for prizes from our amazing sponsors.
Here are some resources that will help you get prepared for the Winter #ue4jam.
Looking for a team? Want to start your own? Head over to our Crowdforge.io page for some team building.
Assembla will give all participants of the #ue4jam access to their platform for game development teams to build iterations of their game using their Perforce and SVN repositories. As a cloud version control provider with PM tools built in, Assembla is an effective asset to any gaming developer, and we are excited to watch Assembla’s continuing emergence within the game development community. To get access to the Perforce server, send us an email that you will need access and your team's email addresses. Please also check out tutorials on using Assembla and Perforce beforehand. NOTE: Repositories will be deleted 14 days after the jam concludes. Save your files locally to ensure they won't be lost!
Sign up with a free account at GameTextures.com for 12 free materials from the GameTextures.com team!
Need access to a sound library? Soundly has you covered! You'll get full access to Soundly and its massive sound effect libraryduring the jam. Enter promo code pUE4JAM after installing to get started.
Chat with other jammers over at the Unreal Engine Winter #ue4jam forum thread.
Work alone or with a team (up to 5 members total) to make the most incredible project in Unreal Engine 4 based on the given theme and submit before the deadline.
Here's the list of submission requirements to win a prize:
HOW TO SUBMIT AN ENTRY AND TIMELINE In Unreal Engine game jam tradition, we'll be kicking this one off and announcing the theme on the livestream on Thursday, Feb 14 at 3PM ET and giving participants the weekend to create and submit an awesome game built in the engine. The jam ends on Tuesday, Feb 19th at 11:59 PM ET. You will need the following information:
NOTE: In order to submit your game to Itch.io, your .zip file must be UNDER 1GB. This won't affect most projects, but please be mindful of the size of your game once compressed. If your file is more than 1GB, you may utilize the Butler tool to upload your files to Itch.io. More info on that here.
AWARD CATEGORIES AND PRIZES
The Winter #ue4jam will feature a Grand Prize raffle, plus additional prizes for the finalist teams and special category winners. We judge submissions for their visual aesthetic, unique use of the theme, and gameplay on a 1-5 point scale. The top 3 teams will be declared our finalists.
All jam participants will be entered into a raffle to receive one of 10 one-month subscriptions to GameTextures.com.
Many thanks to Intel for sponsoring the Winter #ue4jam and supplying our community with rad prizes! I encourage you all to check out their Game Dev Program at https://software.intel.com/gamedev and sign up. They'd love to provide your team with resources to help you succeed -> Get ready. Get noticed. Get big.
All Finalists will receive:
SPECIAL CATEGORY PRIZES
Our "Special Categories" are for teams who create amazing games, but have something just a little different. This Winter, our Special Categories are:
Winners of these special category prizes will be rewarded with:
FALCON NORTHWEST GRAND PRIZE RAFFLE
Every individual from the three finalist teams will also be entered into the Falcon Northwest Grand Prize Raffle, where only one lucky person will receive the Winter #ue4jam’s biggest reward; a custom Unreal Engine-branded Tiki desktop PC from Falcon Northwest.
Happy developing, and good luck!
Streaming your work on Twitch? Let us know so we can follow along!
Are you on Twitter or Instagram? Show off your work using the #ue4jam hashtag!
Helpful Links for Jamming
Getting Started Docs
Reduce Your Package Size
Top Tips for Game Jams
Wiki Code Tutorials/Snippets
Tutorials and Guides
Blueprint Getting Started Thread
C++ Getting Started Thread