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Bird God's itch.io pageTeam Name
Tikis from Tahiti
Gameplay Instructions
The game was developed with the gamepad in mind, but you can play with the keyboard as well. Below are the controls for each input:
- Keyboard and mouse :
- 1,2,and 3 to shapeshift between the 3 forms
- Use the WASD keyboard's keys to move
- Left mouse button for the Main action
- Right mouse button for the secondary action
- P to pause the game
- Gamepad:
- a, b, and y to shapeshift between the 3 forms
- Left stick to move
- Right trigger for the main action
- Left trigger for the secondary action
- Start button to pause the game
Link to Gameplay Footage
https://youtu.be/ecmMNWF9wDs
List any content that was created before the jam that was included in the final submission.
- 1 blast (a texture for a particle) - Source: UnrealCG (Youtube)
- 1 Pillar ( 3d model for a particle) - Source: UnrealCG (Youtube)
- Explosion particles from the starter content
- Toon post process found in the gamejam kit
- Train sound from SOUNDLY
- Heavy Impact sound from SOUNDLY
- Sci-Fi Laser sound from SOUNDLY
- Eagle Sound from SoundsEffectsFactory (Youtube)
- Alert Sound from Hossam Samy (Youtube)
- FLying sounf after jumping from nathanolson (Youtube)
- EFX SD RAGE MONSTER 13 B sound from GDC
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Comments
For those who play our game with a mouse and a keyboard, we forgot to change the binding of the transformation keys :/ Our game was made with a French Keyboard (AZERTY) so you need to use those keys instead of what is written in the description of the game:
For those who would like to have an updated version with the corrected binding, let me know and I'll send you a private message with the updated game :) Also, please note that the game is fully playable with a gamepad.
Oh damn, that's quite similar to what I made :D Plays really well, good fun. Sometimes the delay is annoying(like enemies being destroyed a second or two after you hit them without any indication why) and attacking with that blue guy is just bad :D The rest of it is awesome, great game!
Thanks a lot Kasmilus! Yeah we realized after the jam that the dash distance was depending on the enemy you're targeting, which is quite annoying xD We didn't have time to add all the visual cues we wanted to, such as transformation particles, etc. Anyway, I'm going to try your game too :) Thanks again for the nice comment and good luck! :D