This jam is now over. It ran from 2018-05-10 19:00:00 to 2018-05-15 18:00:00. View results
Background by Rachid Iyarmen
Art by Casper Wermuth
Be apart of the Unreal Engine Community, join up with a team and prepare for the next #ue4jam! Once a quarter, Epic hosts the #ue4jam to give developers a chance to create new projects, sharpen their skills and compete for awesome prizes.
Here are some resources that will help you get prepared for the Spring #ue4jam.
Looking for a team? In search of members? Head over to Crowdforge.io to get started!
Get 30 days of FREE access to Quixel's Megascans library! Sign up for the Freelance 4K subscription by following the link here. Registration is open until May 14. Take a look at this "Welcome to Megascans" to help you get started.
Assembla will give all participants of the #ue4jam access to their platform for game development teams to build iterations of their game using their Perforce and SVN repositories. As a cloud version control provider with PM tools built in, Assembla is an effective asset to any gaming developer, and we are excited to watch Assembla’s continuing emergence within the game development community. To get access to the Perforce server, send us an email that you will need access and your team's email addresses. Please also check out tutorials on using Assembla and Perforce beforehand.
Need access to a sound library? Soundly has you covered! You'll get full access to Soundly and its massive sound effect library during the jam. Enter promo code pUE4JAM after installing to get started.
Chat with other jammers over at the Unreal Engine Spring #ue4jam forum thread.
Work alone or with a team (up to 5 members total) to make the most incredible project in Unreal Engine 4 based on the given theme and submit before the deadline.
Here's the list of submission requirements to win a prize:
HOW TO SUBMIT AN ENTRY AND TIMELINE
In Unreal Engine game jam tradition, we'll be kicking this one off and announcing the theme on the livestream on Thursday, May 10th at 2PM ET and giving participants the weekend to create and submit an awesome game built in the engine. The jam ends on Tuesday, May 15th at 2PM ET.
You will need the following information:
NOTE: In order to submit your game to Itch.io, your .zip file must be UNDER 1GB. This won't affect most projects, but please be mindful of the size of your game once compressed. If your file is more than 1GB, you may utilize the Butler tool to upload your files to Itch.io. More info on that here.
AWARD CATEGORIES AND PRIZES
The Spring #ue4jam will feature a Grand Prize raffle, plus additional prizes for the finalist teams and special category winners. We judge submissions for their visual aesthetic, unique use of the theme, and gameplay on a 1-5 point scale. The top 3 teams will be declared our finalists.
SPECIAL CATEGORY PRIZES
Our "Special Categories" are for teams who create amazing games, but have something just a little different.
This Spring, our Special Categories are:
Winners of these special category prizes will be rewarded with:
Each Finalist will receive:
FALCON NORTHWEST GRAND PRIZE RAFFLE
Every individual from the three finalist teams will also be entered into the Falcon Northwest Grand Prize Raffle, where only one lucky person will receive the Spring #ue4jam’s biggest reward; a custom Unreal Engine-branded laptop from Falcon Northwest.
Full specs available at: https://www.falcon-nw.com/laptops/tlx/design
Many thanks to Intel for sponsoring the Spring #ue4jam and supplying our community with rad prizes! I encourage you all to check out their Game Dev Program at https://software.intel.com/gamedev and sign up. They'd love to provide your team with resources to help you succeed -> Get ready. Get noticed. Get big. .
Happy developing, and good luck!
Theme Announce Countdown
Streaming your work on Twitch? Let us know so we can follow along!
Are you on Twitter? Show off your work using the #ue4jam hashtag!
Helpful Links for Jamming!
Getting Started Docs
Reduce Your Package Size
Top Tips for Game Jams
Wiki Code Tutorials/Snippets
Tutorials and Guides
Blueprint Getting Started Thread
C++ Getting Started Thread
Unreal Engine's Official Youtube Channel
Peter L Newton's Youtube Channel
TeslaDev's Youtube Channel
Mathew Wadstein's Youtube Channel
Luos' Youtube Channel
Tutorials and Guides
Tutorials by Tom Looman
Blueprint Guides by Romero