Submission open from 2018-05-10 19:00:00 to 2018-05-15 18:00:00
Starts in


Background by Rachid Iyarmen

Be apart of the Unreal Engine Community, join up with a team and prepare for the next #ue4jam! Once a quarter, Epic hosts the #ue4jam to give developers a chance to create new projects, sharpen their skills and compete for awesome prizes.

Here are some resources that will help you get prepared for the Spring #ue4jam.

Need help finding a team? In search of members? Head over to to get started!

Check out Tom Shannon's presentation on Game Jammin With UE4livestreamed for our Winter #ue4jam.

SideFX is offering a FREE 2-month Houdini license to all Spring #ue4jam participants. These won’t be available once the jam gets started, so be sure to sign up for your license today!

Assembla will give all participants of the #ue4jam access to their platform for game development teams to build iterations of their game using their Perforce and SVN repositories. As a cloud version control provider with PM tools built in, Assembla is an effective asset to any gaming developer, and we are excited to watch Assembla’s continuing emergence within the game development community. To get access to the Perforce server, send us an email that you will need access and your team's email addresses. Please also check out tutorials on using Assembla and Perforce beforehand.

Work alone or with a team (up to 5 members total) to make the most incredible project in Unreal Engine 4 based on the given theme and submit before the deadline.

Official Rules will be available at the start of the jam.

Here's the list of submission requirements to win a prize:

  • The game must include custom gameplay that exceeds the gameplay found in Epic Games’ starter templates.
  • All art assets in the game must have a material other than the default applied to it.
  • Submissions must be packaged for Android (unfortunately there are limitations with iOS), Windows or Mac OS. No full, unpackaged projects. VR projects are accepted. Android games can be distributed via the Play store as well.

In Unreal Engine game jam tradition, we'll be kicking this one off and announcing the theme on the livestream on Thursday, May 10th at 2PM ET and giving participants the weekend to create and submit an awesome game built in the engine. The jam ends on Tuesday, May 15th at 2PM ET.

You will need the following information:

  • Team Name
  • Each Team Member's Name and Email Address
  • Game Name
  • Name of your submission
    • Please format your the name of your .zip file with your team's name attached, ex. TeamName_GameName
  • List any content that was created before the jam that was included in the final submission.
    • This does affect the score, as we judge on what is made during the jam's timeframe. Submitting an entry with pre-made content that is not disclosed may lead to disqualification.
  • A link to gameplay footage to be included in our highlight reel on the Spring #ue4jam results livestream, if you so desire.
    • Please keep your video between 30-60 seconds.


The Spring #ue4jam will feature a Grand Prize raffle, plus additional prizes for the finalist teams. We judge submissions for their visual aesthetic, unique use of the theme, and gameplay on a 1-5 point scale. The top 3 teams will be declared our finalists.

Check back soon for additional special prize categories and prize information from our sponsors: Intel SoftwareFalcon NorthwestSideFXAssembla, and more!


All Finalists will receive:

  • a 280GB Intel® Optane™ SSD 900P from Intel Software
  • a 1-year Houdini Indie license from SideFx
  • the Ultimate River Tool from VEA GAMES
  • a 1-year VectorayGen license from JangaFX
  • an Unreal Engine swag pack per team member, including a Spring #ue4jam t-shirt
  • a "Game Jam Finalist" forum badge
  • a featured playthrough on the May 31st Unreal Engine livestream
  • a highlight on the Unreal Engine blog


Every individual from the three finalist teams will also be entered into the Falcon Northwest Grand Prize Raffle, where only one lucky person will receive the Spring #ue4jam’s biggest reward; a custom Unreal Engine-branded laptop from Falcon Northwest .

Specs coming soon!

Many thanks to Intel for sponsoring the Spring #ue4jam and supplying our community with rad prizes! I encourage you all to check out their Game Dev Program at and sign up. They'd love to provide your team with resources to help you succeed -> Get ready. Get noticed. Get big. .

Happy developing, and good luck!
Theme Announce Countdown
Deadline Countdown

Streaming your work on Twitch? Let us know so we can follow along!
Are you on Twitter? Show off your work using the #ue4jam hashtag!

Helpful Links for Jamming!

Official Sites
Getting Started Docs
Reduce Your Package Size
Top Tips for Game Jams
Wiki Tutorials
Wiki Code Tutorials/Snippets
Training Videos
Tutorials and Guides
Blueprint Getting Started Thread
C++ Getting Started Thread

Unreal Engine's Official Youtube Channel
Peter L Newton's Youtube Channel
TeslaDev's Youtube Channel
Mathew Wadstein's Youtube Channel
Luos' Youtube Channel

Tutorials and Guides
Tutorials by Tom Looman
Blueprint Guides by Romero