Very impressive. At some point during development I managed to get around the same but that was also on a lower game speed. (Reminds me that I wanted to make the speed adjustable in the settings before submitting it instead of having it hard coded but oh well)
It is one of those games where it is either too difficult or too easy.
I attempted to do it without the cheese method, and it was hard to get the timing right. But it is very easy to spam your way through.
Though I like how it is procedurally generated and I have been looking at Raylib the last couple days, so both of those add points in my book. Great game!
The game is fun but you can easily cheese it by spamming the direction keys and avoid timing altogether. I would add a game over if the player taps the direction keys too early.
Comments
This game had me sweating XD
As a rythm/timing games fan, I had to make the highest highscore in the comment section (without cheese) :P
Reached 1980!
Very impressive. At some point during development I managed to get around the same but that was also on a lower game speed. (Reminds me that I wanted to make the speed adjustable in the settings before submitting it instead of having it hard coded but oh well)
The game is fun . My highest score was 430.
Glad you like it. You should try to play to 1000 (on the native builds of the game). There's a fun little jingle that plays xD
Great game, a little hard but its great
It is one of those games where it is either too difficult or too easy.
I attempted to do it without the cheese method, and it was hard to get the timing right. But it is very easy to spam your way through.
Though I like how it is procedurally generated and I have been looking at Raylib the last couple days, so both of those add points in my book. Great game!
The game is fun but you can easily cheese it by spamming the direction keys and avoid timing altogether. I would add a game over if the player taps the direction keys too early.
That's a very good idea. I would definitely look into something like that if I were to develop this game again from the ground up.