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A jam submission

Desolate City: The Bloody Dawn (Enhanced Edition)View game page

An Action RPG and survival-horror adventure
Submitted by Netherware Entertainment (@Netherware) — 17 days, 9 hours before the deadline
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Desolate City: The Bloody Dawn (Enhanced Edition)'s itch.io page

Results

CriteriaRankScore*Raw Score
Pixel Art's Choice#1n/an/a
Judge's Choice#1n/an/a
Gamer's Choice#3n/an/a
Graphic Design#143.1704.667
Character Design#163.1704.667
Overall#172.6043.833
Fun#172.7174.000
Games for Impact#172.7174.000
Music#182.2653.333
Sound Effect#182.7174.000
Storyline#182.0383.000
Developer's Vote#182.4913.667
Creativity#192.9444.333
RPG Maker Game of the Month#191.8122.667

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • Extremely impressive, great inspiration from RE. Fight engine is a little rough but it's also nice having voice acting.
  • This game looks overwhelming well-received graphics, action battle system, and story. Most of the characters are great enough and making bloodthirsty violence to shoot the enemies. It became widely considered one of the best survival horror RPG Maker of 2017

Which RPG Maker Engine are you using
RPG Maker 2003 1.12a

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Comments

Submitted

I really like the presentation and Resident Evil homage, but I have a BIG problem with the gameplay.

The feed back from hitting enemies is good, but everything else has problems. The pause after being hit and attacking is very punishing and, due to the amount of enemies and wide open areas, means you get swamped by enemies very easily. I know I keep on bringing up Resident Evil, but it's a good example of what you seem to be going for.

Let's take a look at how RE does things: in RE, you rarely fight more than a couple of zombies at once also most environments are very small or hallways. This means, even though you have the same stun from being hitting and attacking that you have in your game, the player is punished less for making a mistake. If you mess up a swing, you're likely to get bitten, but only once and not by multiple enemies. It was pretty easy in your game to get surrounded and hit several times before I could react. If this game had less enemies or tighter environments, I think it would feel much fairer.

As it is now, the only effective way of playing (imo) is to run past everything and only hit stuff when you get stuck in a cubbyhole or something. It's more like I was playing Pacman instead of a tense survival horror. Anyway, I felt the game was more unfair than hard. Sorry if I'm being harsh, but I saw a lot of potential that was ruined by poor enemy balancing.

It's almost a great game and I'm only writing this much because I'm frustrated at the lost potential.