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A jam submission

L'illusion de la mortView game page

Adventure game
Submitted by Chasam, Static — 43 minutes, 19 seconds before the deadline
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L'illusion de la mort's page


CriteriaRankScore*Raw Score
Puzzle Design#133.3333.333

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • This was beautifully hand-drawn, with lovely audio, although only the one main piece and some atmosphere at the end - would love to play with the major and minor notes discussed implemented which would make a very cool addition. We loved the interactive puzzles even if they seemed easily solvable, the safe design and custom pointer were very cool and we loved the link between the wife and the key in the cupboard. The story was beautifully executed and the attention to detail with animations made it feel high quality. It was also interesting to see the pills trope flipped on its head that taking them revealed the bleak truth. We discussed looking at the hitbox for the OK button and some localisation for your future improvements, but overall we really enjoyed this entry and it's definitely a solid start for a full game in the future from yourselves. Well done!
  • Love the switching between different depths of the delusion. A very well paced game with a lot of emotion.

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This was a nice short game. I enjoyed the puzzles and the story. Good work!


Thank you very much, your return to the game makes us very happy.


L'illusion de la mort is a classic style point and click adventure game made from scratch for this Jam.
You have to convince your character that the life he lives is not as it seems. Programmed by
Art by
Music by Static's mother who offered to help out. 
This is a demo/alpha as our team would love to expand this game to the other rooms and upper floor of the house. Please consider following us both for updates in the future!


I had so much fun with this and my hands are dying! I wasn't sure I could get all the art done in time, but we just about managed it!