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Flager's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #2 | 4.000 | 4.000 |
Ambition | #2 | 3.000 | 3.000 |
Sound Design | #3 | 2.667 | 2.667 |
Use of Theme | #4 | 3.000 | 3.000 |
Overall | #5 | 2.810 | 2.810 |
Level Design | #5 | 2.333 | 2.333 |
Use of Tutorial | #6 | 3.000 | 3.000 |
Clean (Bug Free) | #9 | 1.667 | 1.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does this game use the tutorial?
It is using it for the Player Start Location and the Flag location teleport.
How does this game fit the theme?
Because of the world shifting mechanic
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Comments
Pretty interesting concept. Unfortunatelly, sometimes buttons just don't work. I need to hit space couple of times to make jumping works. The same applies to flag placing and teleportation. It makes it really hard to play and I couldn't pass level 3.
Thank you for your feedback. It really helps me to improve my skills.
For the love of me I cant get to understand the controllers entirely, im not sure how or when to change/jump so im not flinged back to when I changed. (Also I ended up falling out of bound and had to restart)
Yeah the controlls of the game could be more optimized. Thank you for your feedback.