Cool, very nice job! Love the atmosphere and the paralax scrolling :)
I'd have a few ideas for improvement if you want : - short countdown (3, 2, 1, go) before giving control to the player - score count somewhere (and max score for the session)
It's also pretty difficult :D which is not necessarily a bad thing, but well.. I didn't go very far =) Can't tell you how far without the scoring, hehe!
Good ideas indeed. I didnt consider the score count so far since the level is deterministic&finite but a progress meter of any kind would be good.
Im glad you liked the game, Im aware that it is pretty hard but the initial motivation behind it was to make sth that helps me understand Donkey Kong Countrys rocket barrel a bit better (since I suck at them ^^)
Comments
this is the kind of game that makes me try to press my space bar key harder in the hope that the jetpack will get stronger ('^u^)
Since Unity tends to do random things sometimes, you should definitely keep up that hope :)
(Is your space bar still fine?)
lol yea :)
Cool, very nice job!
Love the atmosphere and the paralax scrolling :)
I'd have a few ideas for improvement if you want :
- short countdown (3, 2, 1, go) before giving control to the player
- score count somewhere (and max score for the session)
It's also pretty difficult :D which is not necessarily a bad thing, but well.. I didn't go very far =) Can't tell you how far without the scoring, hehe!
Good ideas indeed. I didnt consider the score count so far since the level is deterministic&finite but a progress meter of any kind would be good.
Im glad you liked the game, Im aware that it is pretty hard but the initial motivation behind it was to make sth that helps me understand Donkey Kong Countrys rocket barrel a bit better (since I suck at them ^^)
Thanks for playing and commenting ^^