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Light Out's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Art | #3 | 4.625 | 4.625 |
Is the graphics 1 bit? | #117 | 4.750 | 4.750 |
Music | #132 | 3.250 | 3.250 |
Overall | #143 | 3.583 | 3.583 |
Theme | #235 | 3.375 | 3.375 |
Gameplay | #237 | 2.875 | 2.875 |
Originality | #367 | 2.625 | 2.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Write down what effects you used.
Dithering Shader
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Comments
I think this game is an impressive achievement to accomplish in just one week!
3D is really hard!
Overall, I like the game's aesthetic and concept, though the gameplay felt a little unbalanced. The game does not naturally scale up, not introducing different mobs as you play and just throwing everything from the get-go. This, in turn, makes it very challenging from the start. As others already said, there are some minor bugs - I managed to clip through the wall and fall out of the word - but my biggest concern was the walkable space inside the rooms, it felt a little too cramped. This is a major concern when you have a shooter.
I am saying this because I believe this game is already good, and with some improvements, it can become great!
Keep going!
the moment I clip through the walls
A little buggy, but I really like the concept.
the overall look is really really nice, I like the crawling skeleton so much but i got stuck a couple of times in the pilar on the ground and the aim of the gun is off
The graphics are amazing, the shader is really well done and the models are nice and polished as well. But the controls feel very jittery and shooting feels impactless. The main reason for that is, that there is no hit indicator or healthbar for the enemies.
It's a great game for a week and I really liked the 3D art style of the game, but I think the levels are a little similar and get boring after a while.