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Teneo's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #1 | 4.444 | 4.444 |
Theme | #2 | 4.667 | 4.667 |
Overall | #3 | 4.315 | 4.315 |
Originality | #6 | 4.556 | 4.556 |
Art | #16 | 4.000 | 4.000 |
Music | #29 | 3.444 | 3.444 |
Is the graphics 1 bit? | #38 | 4.778 | 4.778 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Fun and original puzzle game with smooth animations and nice 8 bit synth music. Really liked it!
Great puzzle game with a unique combination of mechanics. These puzzles are challenging and well crafted. I like the music that plays throughout and the visuals. Overall, great entry!
Great puzzles and a very on-theme mechanic to solve them. From what I’ve seen so far this is a front-runner for this jam, surprised it has so few reviews. An all around great entry, well done!
Thanks!
10/10 great work!
i would really love to play a full version , this game is on another level of fun it really can be a demo or a prototype keep going i will be the first wishlist on steam
Nice game you’ve got here! I did notice that the backend tries to possess all enemies before ending up on the prop closest to the player for a tenth of a second. Oh and yes, the props didn’t feel like enemies to me - maybe change their description?
Thanks! And im not sure what you're talking about? The way the player decides what enemy its going to possess is based off of what enemy its colliding with. It checks for enemy collisions when in ghost mode and turns into the first one it touchs.
And the reason why the enemies are called enemies despite the fact they dont hurt you is because they were originally MEANT to hurt you, but I decided against that due to the fact I thought it would ruin the puzzles if the enemies could touch you and reset your progress. However, theyre still called enemies in the code so my brain automatically thinks that I should call them that.
I should probably change their description though so theres less confusion... Thanks for noticing!
Great game dynamics, and awesome style highlighting that!
Very impressive how you could fit so many different features with one mechanic.
Jumping on the jumper on the jumper was fun!
Thanks! Im glad you liked it! Messing around with the bouncepads was one of the most fun parts when designing the levels.
Nice Idea, I liked the style of the game, made well, but the music could have a volume bar.
Thanks! And yeah, in hindsight I should've added an option to turn off or lower the volume of the music because of how loud it is. Might make an option to adjust that or at least mute the music.