This is very cool! Love the idea of bolting a logistics puzzle onto a shooter. The soundtrack and art are good, especially the animations for the factory tiles - though I did find the way that bullets ‘filled up’ the spaces and thus disguised what the tile actually is pretty frustrating. I could avoid connecting up the input to keep the tile types visible, but that meant I couldn’t easily test if the behaviour worked as hoped. Perhaps a ‘reset’ button that clears out the network?
I really liked the way refiners seem like they’re always a good thing to use, no question… but actually, because each one halves your production speed, they can really slow down your rate of fire. There’s some depth here and I’m really not sure what the best layout is; perhaps you know!
Perhaps I just missed a way to achieve it but I also wished there was some way to edit the backpack mid-run without having to die? Perhaps as a reward for leveling up? I found myself so keen to try a new configuration that I would often just let myself be killed!
This was genuinely really exciting to see as an approach, very fun to play, and I would love to see any further development you end up doing on it!
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