Games that never end. Infinite levels, limitless waves, and unbounded challenges.
A perspective where the camera is placed directly above the player. Common in 2D games, but can also be used in 3D games.
Projects tagged with the following aliases will automatically show up on this page:
topdown
Voxels are small geometric primitives used to construct larger worlds. Sometimes called 3D Pixels, they are typically cubes.
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